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RoboGun: My first big axe game
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Topic: RoboGun: My first big axe game (Read 24802 times)
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Stefan Bauwens
Creator of Myst 89 - סטיבן
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68k programmer
Re: Robo-Gun: My first big axe game
«
Reply #90 on:
November 19, 2011, 07:12:29 am »
This looks pretty nice. Good luck with finishing it.
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Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
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epic7
Chopin!
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Re: Robo-Gun: My first big axe game
«
Reply #91 on:
November 21, 2011, 08:19:19 pm »
If bugs were gone, robogun is now pretty much done.
I'll work out a solution and have it finished this week.
That doesn't mean I still won't update it
Give me a minute and I'll post it.
«
Last Edit: November 21, 2011, 08:22:11 pm by epic7
»
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saintrunner
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Flogging Molly
Re: Robo-Gun: My first big axe game
«
Reply #92 on:
November 21, 2011, 08:21:48 pm »
looking forward to the finished product!
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Re: Robo-Gun: My first big axe game
«
Reply #93 on:
November 21, 2011, 08:42:01 pm »
Here's the latest version
Arrows to move
Alpha and the button next to it to look in a different direction
2nd to shoot
Enter for upgrades
Clear to quit
Sto-> to save
Size ~9kB
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saintrunner
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Re: Robo-Gun: My first big axe game
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Reply #94 on:
November 21, 2011, 08:43:35 pm »
THANKS!
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Re: Robo-Gun: My first big axe game
«
Reply #95 on:
November 21, 2011, 10:04:32 pm »
Im making a bomb power up that will wipe all enemies off the screen including the invincible ones. The bomb is sort of an excuse for the invincible enemy bug.
They wipe all enemies out, but the kills aren't added to the amount you've killed in the level and you get no money for it.
How many should a player get for each round?
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hellninjas
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Re: Robo-Gun: My first big axe game
«
Reply #96 on:
November 22, 2011, 12:20:15 am »
I'd say you get 3 bombs forever, when you run out, tough luck!
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epic7
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Re: Robo-Gun: My first big axe game
«
Reply #97 on:
November 22, 2011, 07:00:48 am »
I think I have identified the problem for the health bar bug. If it works, it might cure the invincibility of enemies too.
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epic7
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Re: Robo-Gun: My first big axe game
«
Reply #98 on:
November 22, 2011, 03:29:53 pm »
Im pretty sure it worked! Ill start playing for a while and ensure that they don't return.
Ill still keep the bombs and I might give 1 bomb per level (but not accumlating)u
«
Last Edit: November 22, 2011, 03:30:35 pm by epic7
»
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saintrunner
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Re: Robo-Gun: My first big axe game
«
Reply #99 on:
November 22, 2011, 04:54:42 pm »
What happens when you have no bombs, and there are a bunch of invincible robos? I say you just have one appear randomly, just VERY rarely! like
:rand^1000
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Re: Robo-Gun: My first big axe game
«
Reply #100 on:
November 22, 2011, 06:01:48 pm »
I only used the invincible enemies as an excuse for the bug. Now that its, fixed, I'm not going to add the invincible robos.
Im going to keep the bombs still, 1 or 2 for a level
How many? 1 or 2?
Im also making a read me with
COOL TITLE ART!
Finished upload soon after I limit and finish bombs.
«
Last Edit: November 22, 2011, 06:05:22 pm by epic7
»
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saintrunner
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Re: Robo-Gun: My first big axe game
«
Reply #101 on:
November 22, 2011, 08:19:42 pm »
I still say just make it a rare random amount! that way you don't get bored with the game:P or make a shop where you can buy them along with the guns!
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epic7
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Re: Robo-Gun: My first big axe game
«
Reply #102 on:
November 22, 2011, 08:25:42 pm »
Buy enemies that cant be killed?
Anyway, Robogun is finished. Finished means done with everything I desired to put in the game.
I'll still probably update and might add more features or maybe powerups
New:
Bombs
Readme
No more enemy invincibility
No more health bar malfunctions
No more level skipping
Future updates:
Powerups?
More things to buy?
Actual boundaries!
Version 1.1 attached
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saintrunner
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Flogging Molly
Re: Robo-Gun: My first big axe game
«
Reply #103 on:
November 22, 2011, 08:26:25 pm »
NO! lol buy bombs!
and what are you compiling robogun in? my calc says error:invalid
«
Last Edit: November 22, 2011, 08:29:25 pm by saintrunner
»
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My
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GAMES:
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Mario Shotgun
epic7
Chopin!
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Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Robo-Gun: My first big axe game
«
Reply #104 on:
November 22, 2011, 08:29:32 pm »
Ok. I might add buy powerups or health. Or maybe BLUE LOBSTERS. I'll copy homer's idea of making a blue lobster powerup
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RoboGun: My first big axe game