Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Rogue Z80
« previous
next »
Print
Pages: [
1
]
2
3
...
10
Go Down
Author
Topic: Rogue Z80 (Read 30522 times)
0 Members and 1 Guest are viewing this topic.
mapar007
LV7
Elite (Next: 700)
Posts: 550
Rating: +28/-5
The Great Mata Mata
Rogue Z80
«
on:
January 12, 2010, 01:31:44 pm »
I've started porting the famous 'old skool' ascii game called 'Rogue'. You probably know it. It'll be in asm.
This is a screenie of my current scrolling tilemap routine. I still have to edit it to leave one row for messages, but that won't be hard.
The screenshot was taken with wabbitemu, but running under wine, so it's a bit worse than the actual thing.
EDIT: fyi, that map was NOT randomly generated. I'll first finish all the rest before I get to the map generator.
«
Last Edit: April 03, 2010, 04:04:43 am by mapar007
»
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Rogue Z80
«
Reply #1 on:
January 12, 2010, 01:37:54 pm »
Oooh nice, glad to see this for 83+ now ^^. It was attempted many times before in TI-BASIC. However, everyone gave up at the random map generator, becuase it took several minutes to generate them. Everything else ran at decent speed.
Will you have Fog Of War like in Starcraft too?
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Rogue Z80
«
Reply #2 on:
January 12, 2010, 04:35:30 pm »
Wow, looks great! I can't wait to see more.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Rogue Z80
«
Reply #3 on:
January 12, 2010, 06:55:53 pm »
Looks good! At first i thought to myself, why isn't he doing it in Basic? Looks simple enough, but then DJ talked about the random map generator, and i see where assembly comes in handy
Plus it gives a very nice speed boost/graphics ect... so good job! Can't wait to see more progress
Logged
mapar007
LV7
Elite (Next: 700)
Posts: 550
Rating: +28/-5
The Great Mata Mata
Re: Rogue Z80
«
Reply #4 on:
January 13, 2010, 12:27:02 am »
I first wanted to do it on the homescreen, but having to use OS routines lagged everything, so I picked up my old tilemap scroller and used it here.
About the fog of war:
I will (try to) implement a 'line of sight'+lighting system, with your torch lighting the squares in a certain radius up to n squares (depending on the 'power' of the light). There would also be perma-lit squares. You can always see what is on a perma-lit square if it's in your line of sight, regardless of the distance/power of your light source.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Rogue Z80
«
Reply #5 on:
January 13, 2010, 01:25:23 am »
Nice ^^
Logged
mapar007
LV7
Elite (Next: 700)
Posts: 550
Rating: +28/-5
The Great Mata Mata
Re: Rogue Z80
«
Reply #6 on:
January 13, 2010, 03:39:12 pm »
More progress (not much due to the annual math olympiad today...):
- You can now move diagonally
- The keys have been remapped to the number pad (like the real thing ;-) )
- The bottom row will hold text, but I've grayed it out as a placeholder.
(Yes, the screenshot quality sucks, but it looks way better on tiLem/hardware):
EDIT: by better, I mean faster.
«
Last Edit: January 13, 2010, 03:41:59 pm by mapar007
»
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Rogue Z80
«
Reply #7 on:
January 13, 2010, 04:11:19 pm »
Will it be possible to still use the arrow keys too for movement? A few of us primarly play calc games on WabbitEmu and would still like to be able to use the computer keyboard to move around. WabbitEmu doesn't use the numpad as number keys, only the number keys below the F keys are used as digits. It can be very hard to move using these
Looks nice, though.
Logged
mapar007
LV7
Elite (Next: 700)
Posts: 550
Rating: +28/-5
The Great Mata Mata
Re: Rogue Z80
«
Reply #8 on:
January 14, 2010, 01:56:00 am »
Yes; it still is possible to use the arrow keys. I don't know if I will implement diagonal movement using the arrow keys, though... (It's not that hard, but yeah...)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Rogue Z80
«
Reply #9 on:
January 14, 2010, 02:21:42 am »
Don't worry too much about it, but yeah since several gamers who never played old DOS games are used to arrow controls and especially for emulator users, it might be good to not get rid of arrow keys controls ^^
But seriously, I'm not one to talk
, at least numpad movement is still better than the following
Keep in mind that it was a TI-81 game I made, though, meaning no getkey function
«
Last Edit: January 14, 2010, 02:24:52 am by DJ Omnimaga
»
Logged
mapar007
LV7
Elite (Next: 700)
Posts: 550
Rating: +28/-5
The Great Mata Mata
Re: Rogue Z80
«
Reply #10 on:
January 14, 2010, 11:48:41 am »
Lolz...
Well, today was a no-progress day, due to me epically failing today during the swimming class, and having to go to the doctor, who stitched the newly created hole in my head
, and told me I had to rest for the rest of the day.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Rogue Z80
«
Reply #11 on:
January 14, 2010, 01:45:14 pm »
Ouch that sucks
I hope you are OK right now :S
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Rogue Z80
«
Reply #12 on:
January 14, 2010, 02:10:27 pm »
Ouch. Good luck with your head...
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6266
Rating: +318/-36
little oof
Re: Rogue Z80
«
Reply #13 on:
January 14, 2010, 05:32:03 pm »
X.X
ow
get better soon!
Logged
/e
simplethinker
LV7
Elite (Next: 700)
Posts: 695
Rating: +16/-5
snjwffl
Re: Rogue Z80
«
Reply #14 on:
January 18, 2010, 02:43:54 pm »
Ouch o_o What happened?
Logged
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky
Chip's Challenge: ħ%
Print
Pages: [
1
]
2
3
...
10
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Rogue Z80