Author Topic: Rogue z80: The story  (Read 4056 times)

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Offline mapar007

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Rogue z80: The story
« on: March 28, 2010, 07:25:32 am »
Well, since I'm hanging out here anyway, I could just as well post this:


I've decided not to use 'original' rogue storyline. Derivatives like Angband and such have inspired me to create 'rare' and 'unique' monsters (don't know if these existed in the original rogue. Angband is the only roguelike I ever managed to beat (protip: kill Morgoth!)).
I'm still thinking about it, but I'll post my mind in this thread while the story takes shape.

One Sure Thing: the objective of the game is to kill The Mata Mata, a giant turtle with |_|b4r m4dz1k p0wrz. :P

(inside info: Mata is my totem animal in our scouts... Info about the 'real' turtle: http://en.wikipedia.org/wiki/Mata_mata)
« Last Edit: September 08, 2010, 02:40:18 pm by DJ Omnimaga »

Offline DJ Omnimaga

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Re: The story
« Reply #1 on: March 28, 2010, 12:25:11 pm »
interesting, will the story be randomized?

Offline mapar007

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Re: The story
« Reply #2 on: March 29, 2010, 02:17:46 am »
How do you mean? (sorry if I'm missing the obvious :P , I've never done a lot of RPG stuff)

Offline DJ Omnimaga

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Re: The story
« Reply #3 on: March 29, 2010, 02:25:16 am »
Oh I mean like, the story will never be the exact same every game.

Offline mapar007

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Re: The story
« Reply #4 on: March 29, 2010, 04:22:56 am »
Mmmh... Very interesting. Maybe that's a good idea. I'd never have thought of that.

Offline DJ Omnimaga

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Re: The story
« Reply #5 on: March 29, 2010, 04:44:23 am »
I don't remember, but I think some Rogue games had random stories. Sometimes, though, it just picked one story in a list of seven. Events as you progress were not randomized, but the story picked at the beginning was not the same. I wonder if the 68K version was like this? It has been almost 6 years since I last tried it.

Offline mapar007

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Re: The story
« Reply #6 on: March 29, 2010, 05:52:57 am »
I'll check, I've got it on my comp somewhere.