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Just stopping by to say that this is a pretty awesome project. I really hope it gets finished
I never had much issues coding magic systems, but it's because most magic spells were identical to each others, just with a different sprite pallette and elemental property, and in the case of lightning spells, an extra bolt appeared over the animation. I do remember programming enemies was annoying in some games, though (especially bosses, where I sometimes needed one walking engine per boss to avoid slowdowns).By the way I love the new graphics
Not much to say that hasn't already been said. It's looking nice. What size are the elemental Icons?
Looks nice. I'm not a fan of having to go into a menu every time I want to use a spell though. It seems it would slow the pace of the game as well. I'd suggest being able to "equip" a spell so you can just push a button and attack with that spell. If you want to make it even more user friendly you could use something like +/- to cycle through your spells and change which one is equipped. + would move to the next spell you have and select it, and minus would move to the previous spell and select it. You could even use your text box on the bottom to display which spell you are on (for a few seconds) as you are cycling through them.