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Omnimaga
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TI Z80
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Rogue Z80
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Topic: Rogue Z80 (Read 30558 times)
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JoeyBelgier
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Joey
Re: Rogue Z80
«
Reply #15 on:
January 18, 2010, 04:14:16 pm »
Fick
Veel beterschap xd
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Rogue Z80
«
Reply #16 on:
January 18, 2010, 11:24:15 pm »
I assume this means Fuck
, feel better?
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mapar007
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The Great Mata Mata
Re: Rogue Z80
«
Reply #17 on:
January 19, 2010, 08:41:44 am »
'course, the reason why nothing appeared lately, was homework again...
Basically, we had to dive down twice (90°) in the swimming pool. Our school's swimming pool, however, has a deep part and a shallow part. I busted my head on the edge of the two. Epic fail xD
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DJ Omnimaga
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Re: Rogue Z80
«
Reply #18 on:
January 19, 2010, 01:24:48 pm »
X.x OUCH, that sucks. Back when I went to hi school, not every teachers had swimming classes. Some had workout classes instead and sometimes other kind of stuff. Swimming classes would have been annoying anyway cuz the closest pool isn't even part of the school building, it's on the other side of the street near an arena. That said, such accidents would probably not have been a big issue because the deep part is gradual: there's like a 45° part
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mapar007
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The Great Mata Mata
Re: Rogue Z80
«
Reply #19 on:
January 19, 2010, 02:23:55 pm »
Well, yeah, the pool even has a slope, and somehow I managed to hit it while swimming upwards 0.0
(for clarity) The pool looks like this:
_______ <--------------- I busted my head here
\
\_____________
Back on-topic:
I've managed to get some minor stuff done, like stat menu's and so on. As of now, I'm writing the monster placement routines, fighting system and maybe start working on the AI.
«
Last Edit: January 19, 2010, 02:25:21 pm by mapar007
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DJ Omnimaga
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Re: Rogue Z80
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Reply #20 on:
January 19, 2010, 02:27:07 pm »
aaah ok I see ^^
and nice to hear more progress ^^
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ztrumpet
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Re: Rogue Z80
«
Reply #21 on:
January 19, 2010, 04:09:19 pm »
Ah. I see too. Ouch! Feel better!
And nice to hear more progress!
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Builderboy
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Would you kindly?
Re: Rogue Z80
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Reply #22 on:
January 19, 2010, 04:11:19 pm »
Feel better soon!
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mapar007
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The Great Mata Mata
Re: Rogue Z80
«
Reply #23 on:
January 21, 2010, 01:07:45 am »
Spam Alert!
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DJ Omnimaga
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Re: Rogue Z80
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Reply #24 on:
January 21, 2010, 02:11:58 am »
Deleted ^^
It was another WoW ad spambot
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JoeyBelgier
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Re: Rogue Z80
«
Reply #25 on:
January 21, 2010, 05:59:10 pm »
Fick = Fuck in German
In Belgium it's just fuck, c'z a translation would sound like shit :p
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mapar007
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Re: Rogue Z80
«
Reply #26 on:
January 25, 2010, 01:40:31 pm »
Yay, progress!
Monster display routines work, there are a few bugs in the monster generator though. This vid demonstrates moving around the map with a few monsters around.
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DJ Omnimaga
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Re: Rogue Z80
«
Reply #27 on:
January 25, 2010, 02:27:11 pm »
Nice, are you planning to make them bigger, though? They seems quite small compared to your character. Otherwise good job and glad to see more progress
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ztrumpet
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Re: Rogue Z80
«
Reply #28 on:
January 25, 2010, 03:19:54 pm »
Looks nice. It's very smooth. I'm glad you're feeling better!
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If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
mapar007
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The Great Mata Mata
Re: Rogue Z80
«
Reply #29 on:
January 26, 2010, 01:39:51 am »
Thanks all!
@DJ: thanks for the remark, I didn't notice. I'll use the large font routines for monster display.
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Rogue Z80