Author Topic: RollerCoaster TI  (Read 8158 times)

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Offline ralphdspam

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Re: RollerCoaster TI
« Reply #15 on: February 23, 2011, 03:02:06 am »
I once found a game on ticalc called Roller Coaster Tycoon. I was very disappointed that it was only a basic text-based game. 

3D+Axe+Rollercoaster->Head
**Head>255: brain clear.
ld a, 0
ld a, a

Offline Madskillz

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Re: RollerCoaster TI
« Reply #16 on: February 23, 2011, 03:14:01 am »
Jim e had a doom game running when he came out with RGP. Granted it didn't have super fancy stuff like Gemini, but it had textured walls.

Offline DJ Omnimaga

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Re: RollerCoaster TI
« Reply #17 on: February 24, 2011, 02:48:24 am »
Yeah true. In some 3D engines I saw usually the coder cheated to do some stuff at decent speed. I remember Thepenguin77 saying that about his Star Fox 84+ grayscale engine (btw that was cool O.O)
To this point that is the only grayscale 3d engine I have ever seen for the 84+
I swear I saw another before, but it wasn't really 3D, more like raycasting. I think it's the raycaster Madskillz is talking about. I remember a topic from MaxCoderz or a package of grayscale demos from ticalc.org.

Offline Madskillz

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Re: RollerCoaster TI
« Reply #18 on: February 24, 2011, 02:59:26 am »
Ah true DJ, it was raycasting.