Author Topic: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]  (Read 23346 times)

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Offline Happybobjr

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Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« on: September 27, 2011, 10:49:59 pm »
not sure what this game is or even if it exists yet, but it probably does as it is simple.

99.9999% if this ode is quigibo's
Actually only about 80%

Basically you are a ball.  You roll down a track and....  I really can't explain... so i made screeny.

Features.
*ball
*map
*ramp
*83+ mode (ish.)



Oh and a note to newer members.   Don't expect much from me.
« Last Edit: October 09, 2011, 11:02:18 pm by Happybobjr »
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Offline Builderboy

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That looks pretty epic!  Is there any way to alternate the checkerboard pattern of the floor to give a greyscale effect like in Quigibo's mode7 example?

Offline Happybobjr

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that is 95% where the code came from :P
Ya, I can do that.  I figured speed over other stuff right now, but i think i found a way for both speed and grey.

Can I post source, or should i get permission from quigibo first since he technically owns more of the game than i do,
Edit: i am stupid, it was open sourced.  I will upload code either tonight or tomorrow, depending on how well my idea works.
« Last Edit: September 27, 2011, 11:08:21 pm by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline LincolnB

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nice, that looks great. A little hard to see what's what, but that's how it is with all 3d calc games.
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Offline Happybobjr

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do you really think so?
Maybe i have tested it so many times that i am used to it :D
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline ralphdspam

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Is it like SkyRoads?  Either way, it looks great! 
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Offline leafy

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Awesome! Reminds me of that Ti-89 game, forgot what it's called :/
In-progress: Graviter (...)

Offline ztrumpet

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This loos pretty nice.  Great job! :D

Offline LincolnB

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do you really think so?
Maybe i have tested it so many times that i am used to it :D


Hm...initially I thought so, but I'm sure it won't be a problem after using it a bit.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

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In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
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Offline Happybobjr

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Well that was easy.  Got the grey in with speed improvements :P
Screeny sucks.  Since it doesn't use a grey routine and just alternates pixels, wabbit wouldn't pick it up.

Demo is BALLZ
Sources is A12

You can't die right now, but that is literally one line of code.  (testing purposes)



Also please post feature requests.
« Last Edit: September 27, 2011, 11:37:30 pm by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Hot_Dog

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Awesome!  Reminds me of Skyroads

Offline meishe91

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Here's a screenshot that shows the grey more solid.

Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline fb39ca4

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That looks great! So you are trying to stay on the gray track?

Offline ralphdspam

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In the new screenshot, the ball animation looks a lot better.  I like how it move in the direction you are moving.  :)
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Offline Darl181

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Nice, this reminds me of the old plainjump for ion, but this one has better graphics ;D
Keep it up!
Vy'o'us pleorsdti thl'e gjaemue