Author Topic: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]  (Read 23349 times)

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Offline LincolnB

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #105 on: October 11, 2011, 10:47:31 am »
Ok. Just a thought.
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Offline aeTIos

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #106 on: October 11, 2011, 10:48:57 am »
you could also use a black ball with white outlining.
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Offline Freyaday

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #107 on: October 11, 2011, 10:58:37 am »
you could also use a black ball with white outlining.
You could use Pt-Invert for that
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Offline LincolnB

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #108 on: October 11, 2011, 02:50:30 pm »
Pt-Invert? Is that a new command, or did you mean Pt-Change?
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

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In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Freyaday

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #109 on: October 11, 2011, 02:51:57 pm »
Pt-Invert? Is that a new command, or did you mean Pt-Change?
Pt-Invert x.x
In other news, Frey continues kicking unprecedented levels of ass.
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Offline aeTIos

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #110 on: October 11, 2011, 03:33:02 pm »
What, I should maybe check the readme included with axe 1.0.5 :P
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Offline Freyaday

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #111 on: October 11, 2011, 03:33:57 pm »
WTH, Frey?
* Freyaday meant Pt-Change both times
* Freyaday smacks himself
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Offline aeTIos

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #112 on: October 12, 2011, 04:39:44 am »
lol. I thought so.
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Offline DJ Omnimaga

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #113 on: November 11, 2011, 11:00:07 pm »
Any news on this by the way?

Offline Happybobjr

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #114 on: November 16, 2011, 07:57:13 am »
Nope.  Supper busy with my life right now.
Other than homework, I have an eagle project and...
I am in love with a girl, and dating another...  I didn't even ask her out.  She basically told me "i am your gf now".....  And i don't really like her, but i don't want to hurt her at all.
So ya, I will try to get back into this, but there seems no chance at rotation as some pixels become lost, and when expanded as they are... just doesn't look right.


Edit:  Single :D
« Last Edit: November 16, 2011, 03:05:05 pm by Happybobjr »
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Offline Munchor

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #115 on: November 16, 2011, 09:40:16 am »
This looks really awesome, nice job!

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #116 on: December 06, 2011, 03:58:18 pm »
I hope you don't give up though. Good luck with life, hoping things are already going better now.

As for rotation I think you should just have the game move forward, with no wireframeness. If you use Quigibo's mode 7 engine it didn't support rotation anyway I think.

Offline Happybobjr

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #117 on: December 06, 2011, 09:51:00 pm »
I have worked on this a little more, but only as a side thing.  some optimizations on rare occasions.
I got rotation down quite well, but speed wise it wasn't feasible, and there were missing pixels, so i scratch it out.

The past week i have been emotionally unstable and my life had went down quite a bit, but that's all under control.
And i have been spending a good amount of time making Jetpack Jerome for the competition, so that takes a little time.

This is looking a little bit smoother too so... :)
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Offline Happybobjr

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Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #118 on: December 09, 2011, 04:32:54 pm »
Bad screeny, but it is much faster :D


Edit:  Runner you are great.
« Last Edit: December 09, 2011, 04:36:26 pm by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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