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Ok, I might actually be able to implement rotation in the game this game. Haven't tried it out yet as i have to move some buffers around but i will be working on it.
:For(X,0,95):For(Y,0,63):cos(A)->D:sin(A)->E:If pxl-Test(X,Y)^r:Pxl-on((X*D-(Y*E)//128,Y8D+(X-16*E)//128):END:END:END