Author Topic: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]  (Read 22491 times)

0 Members and 1 Guest are viewing this topic.

Offline ralphdspam

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 841
  • Rating: +38/-1
  • My name is actually Matt.
    • View Profile
Wow.  I didn't realize that rotation was that easy.  I'm looking forward to playing your game and seeing all of the visual effects. 
ld a, 0
ld a, a

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Anyone know a way i can do...
Data(768 0's)->GDB2
other than typing them in manually...

Zeroes(768)->GDB2


And I can make you a screenie:



(the screenie doesn't look great, but it's something for people to see)
« Last Edit: October 09, 2011, 09:18:28 pm by buttsfredkin »
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



samebull (metagross111)

  • Guest
i want to play BALLZ.8xp

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
I love how this looks like, plus the gray ish platforms makes it easier to see the ball. I also like how it's not just the ball moving up/down with no camera height change like in other PlainJump clones, but rather the camera moving with the ball.
« Last Edit: October 09, 2011, 09:23:16 pm by DJ_O »

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
thanks DJ :)
The platforms are much better grey than the screeny.  I just can't figure out how to make wabbit show it :P


Wow.  I didn't realize that rotation was that easy.  I'm looking forward to playing your game and seeing all of the visual effects. 
Ya i was surprised too.  Keeping good speed is a problem though.  But I feel I have a good chance of getting it in.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
WOAH that is awesome!!!!
This used to contain a signature.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #96 on: October 09, 2011, 10:59:20 pm »
Ya... just learned I have to rewrite a ton of stuff.  I ran out of variables  :banghead:... but i think i can cut 10 or so out.

I need to change the whole displaying routine so i can have a 32*32 block around the ball so I can add rotation support.
Need to change allot of coordinates around so things will still work after transitions.  So probably about 2-7 days to get this working well if I have time and things go well.
I will also need to completely change the way maps are done, and/or learn smooth scrolling :/
« Last Edit: October 10, 2011, 03:40:32 pm by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #97 on: October 10, 2011, 03:51:36 pm »
Ok, so i have very rude rotation in right now, and it's not going over so well.  It isn't smooth at all :/
This is highly likely to be split into several different projects.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #98 on: October 10, 2011, 04:14:44 pm »
what do you mean, you ran out of variables?  also, wouldn't it be faster if the ball was white with a black outline, and the tracks were black?  No need for greyscale?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #99 on: October 10, 2011, 05:12:32 pm »
Not sure why it would be faster with white ball.
The tracks are black.
My code was sloppy, and i ended using all variables A-Z + theta  (although I worked most out :P)

Rotation routine is extremely slow, so I am currently working on fixing that.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #100 on: October 10, 2011, 05:20:01 pm »
you can use L1 or some other location in RAM for Variables, and the tracks should be black, not grey to havee more speed.  But in order to distinguish the ball from the track, you need a white ball.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #101 on: October 10, 2011, 05:21:29 pm »
but then it'll look like a Plain Jump D:
Sig wipe!

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #102 on: October 10, 2011, 05:24:39 pm »
The track is black though,  only every other pixel is drawn.

@yeong:  there is still a good chance i can implement rotation, even if it's just a little.  think about cube runner ;)
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #103 on: October 11, 2011, 10:37:43 am »
You might want to consider (just a suggestion) using Pt-Off instead of Pt-On or Pt-Change to display the ball itself, so it's easier to see the ball (not that it's hard to see right now)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« Reply #104 on: October 11, 2011, 10:38:31 am »
no, that looks awful. its fine now.
I'm not a nerd but I pretend: