Author Topic: Platformer  (Read 3351 times)

0 Members and 1 Guest are viewing this topic.

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Platformer
« on: February 17, 2007, 11:28:00 am »
I've decided to start a graphical platformer/puzzle game in pure basic.  I have some of it done (graphics and movement engines) and I'm begining to want to start making the map.  I hope to have a HUGE map, not through filler (i.e. empty rooms), but through puzzles and challenges.

What software do you guys use to write out your maps on the computer?  Previously I've used graph paper for such things but here I cannot, because I really do want a large map.  I've been pointed to excel by Weregoose but it doesn't let me use my graphics, or honestly even work well for this.  By the way, I use a mac.

Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
Platformer
« Reply #1 on: February 17, 2007, 11:42:00 am »
Although I'm certainly not the only nor most experienced TI-83+ TI-BASIC tile-map-maker here, I have made small tile-mapped games for myself on my TI-84+ SE that use ASCII tiles, and I edited them on-calc.  It was also really fast, btw.  

Sorry if that didn't help much....

I was about to say that xlibman would probably have a good solution, but then I remembered the xlibman lost his internet connection.....

Somebody else can probably give you better help (rivereye, Zeromus, tifreak8x, etc.).

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Platformer
« Reply #2 on: February 17, 2007, 11:50:00 am »
Yeah, the reason I don't want to edit them on calc is so that I can see the big picture.  I have done alot of googling by the way and everything I find either does something different from what I want or is TERRIBLE.  Maybe this is a sign that I should finish learning JAVA and do this on my own.

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Platformer
« Reply #3 on: February 17, 2007, 03:10:00 pm »
lol yeah, java would help (and i'm learning it currently too ;)wink.gif ). It's probably best to use a tilemapper that you created as to get the full potential out of what you want to do. You can then customize the tile-mapper for what you want to do, not what others want to do. Now i'm just rambling on...<_<dry.gif
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline rivereye

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 996
  • Rating: +0/-0
    • View Profile
Platformer
« Reply #4 on: February 17, 2007, 03:53:00 pm »
*rivereye
>(<')

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Platformer
« Reply #5 on: February 18, 2007, 03:59:00 am »
tremeister66, I already made the tilemapper.  Anyway, I downloaded a JAVA textbook and am getting started (wow... I'm learning a language to write a program to help create a map to write a program).

Liazon

  • Guest
Platformer
« Reply #6 on: February 18, 2007, 05:10:00 am »
I've always liked http://www.ticalc.org/archives/files/fileinfo/132/13274.html for tile based maps, but don't think it may be as useful for ASCII.

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Platformer
« Reply #7 on: February 18, 2007, 05:21:00 am »
The game uses text sprites, not ASCII.

EDIT:  Liazon, that is exactly what I want, is there a mac version?

Liazon

  • Guest
Platformer
« Reply #8 on: February 19, 2007, 05:16:00 am »
well based on the mac section of ticalc.org, I don't see one :(sad.gif

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Platformer
« Reply #9 on: February 25, 2007, 04:05:00 pm »
Grr... RAM clear.  I'm probably going to use Zoith's tile mapper and start this game over with that (same game, different tile mapper) as the game runs a bit too slow for my liking when loading.  So... what do you guys think of an 'icey' (slippery tiles, icicles etc.) platformer.