Author Topic: Rule and Conquer: Dormant  (Read 32593 times)

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ASHBAD_ALVIN

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Rule and Conquer: Dormant
« on: October 13, 2010, 12:48:44 pm »
Hello, world!

I am making a new game called Rule and conquer for the Ti8x family of calcs.  To tell the truth, I'm continuing the project from the summer, which I stopped development during due to some technical bugs I could break.  Now that I found a way to solve them, I'll continue making it!

Anyways, it's a 4-level grayscale game simular to starcraft (except in more of a final fantasy/ lord of the rings landscape and setting) where you must defeat the armies of the oppressive skylandian empire and free your planet.  I actually have a bit of a story developed so far, and many sprites done.  I can post some of them later today, along with the trailer I posted on ticalc a weeks ago (STILL PENDING ARG along with 17 other files from other people...)  so I'll post it here instead.  

I was going to do DJ omnimaga's first blood, but I want to finish this now.  Plus, it's already like 25% done, so why start a new project?  Looks like DJ will have to a wait a month or so till I release a BETA for this :3

Au revoir amies,  (working on my french as much as I can)

~~Ashbad

latest screenines attached.
« Last Edit: November 28, 2010, 02:36:50 pm by ASHBAD_ALVIN »

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Re: Rule and Conquer: My Game In Progress
« Reply #1 on: October 13, 2010, 02:37:26 pm »
He wants to kill me D:

j/k that sounds interesting. Will you build a base and choose what to build to attack your enemy and destroy his base or will it mostly be building an army and no base? I love Starcraft and I liked Warcraft 2 so I would love such game.

Can't wait for screenshots :D . How much of the coding is done, btw?

Also I hope ticalc.org file archivers won't become as slow as the ones they had a few weeks ago. I noticed they uploaded lots of file at once and the pending queue still had a dozen x.x. In early 2005 it took them 3 weeks to process Reuben Quest The Lost Mirror. From 2007 to 2008 there would be months with no file approval and 4 with no screenshot approval x.x. I was happy when it dropped to like 1-3 days.
« Last Edit: October 13, 2010, 02:40:38 pm by DJ Omnimaga »

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #2 on: October 13, 2010, 02:44:06 pm »
He wants to kill me D:
* ASHBAD_ALVIN takes up his hammer to smite DJ...

j/k that sounds interesting. Will you build a base and choose what to build to attack your enemy and destroy his base or will it mostly be building an army and no base? I love Starcraft and I liked Warcraft 2 so I would love such game.

Yeah, it's going to be based on bases :D.  I just realized how simular it is to warcraft 2.  It'll be like a TI version of that :D.  If you like those types of strategy games, though probably more turn based.

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Re: Rule and Conquer: My Game In Progress
« Reply #3 on: October 13, 2010, 02:46:39 pm »
Aah ok. Yeah real-time would be kinda hard, although it would be cool, even if everything moved tile by tile (like the old Starcraft demo on ticalc.org). One day I need to attempt such thing but it will most likely be very hard x.x

Good luck!

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #4 on: October 13, 2010, 02:48:02 pm »
Aah ok. Yeah real-time would be kinda hard, although it would be cool, even if everything moved tile by tile (like the old Starcraft demo on ticalc.org). One day I need to attempt such thing but it will most likely be very hard x.x

Good luck!

Thanks, I'll need it, I have a lot of work to do!

Yeah, real time would be cool, but It would totally funk (not a cuss word :D) up the 4 level grayscale I'm using :P
« Last Edit: October 13, 2010, 02:48:17 pm by ASHBAD_ALVIN »

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #5 on: October 13, 2010, 03:06:39 pm »
oh swearing is allowed here, as long as it's not like verdant's posts :P

And yeah with grayscale it's better to maybe stick to turn based. Also, if you don't have a lot of coding done, try to start smaller with one thing at a time, like just some buildings being functional and a few units, then once you are comfortable with this, add more stuff and so on. That way you won'tbe overhelmed with work as much. Also do a lot of backups in case your hard drive fails. Some hard drives lasts 10 seconds

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #6 on: October 13, 2010, 03:07:46 pm »
Attached is a trailer for the game (in 4 level grayscale -- a program that displays a broad bland view of the story and many of the environment and human structures -- please realize I'm only showing a very select few of the sprites, I've only transferred a few from CalcGS as of now)

It's a movieish thing that's about 1:45 long, so sit back and enjoy! (also, please give me back some input on the wording and the awesome picture of the city in the sky (the tall towerish things on the clouds -- that took 2 hours to make and transfer SPECIFICALLY for the trailer only!))
« Last Edit: October 13, 2010, 03:08:15 pm by ASHBAD_ALVIN »

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Re: Rule and Conquer: My Game In Progress
« Reply #7 on: October 13, 2010, 03:12:15 pm »
Cool! I'll watch it now :)

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #8 on: October 13, 2010, 03:12:44 pm »
kk thanks!  I think you'll really like it ;)
« Last Edit: October 13, 2010, 03:12:54 pm by ASHBAD_ALVIN »

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Re: Rule and Conquer: My Game In Progress
« Reply #9 on: October 13, 2010, 03:19:37 pm »
I watched it and it looks awesome!

Only suggestions:

-When switching cutscenes/screens, would it be possible to clear the screen so when the new one is called the grayscale won't end up freezing? It migth look a bit better. Otherwise, maybe turn the screen black when that happens.
-For the contrast effects, you should let the user choose the default contrast value or have the value be different from a calc to another. Otherwise on the 83+, the display will end up being too light, same for the TI-Nspire. On the 83+, the contrast 7-1 is the equivalent of 6-1 on the 83+SE, 7-1 on the TI-Nspire and I believe something like 4-1 on the 84+

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #10 on: October 13, 2010, 03:20:19 pm »
ok, I'll fix that in later reisions ;)

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Re: Rule and Conquer: My Game In Progress
« Reply #11 on: October 13, 2010, 03:33:20 pm »
Could you perhaps make the pauses between text a bit shorter or let the user control when the text chagnes? I had to speed up WabbitEmu to get it to run reasonably quickly.
Other than that, great job.
« Last Edit: October 13, 2010, 03:34:02 pm by Qwerty.55 »
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ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #12 on: October 13, 2010, 03:35:59 pm »
good ideas, I'll change that up and re-release it with another trailer sometime later this week once I've gotten more work done on the actual game.

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Re: Rule and Conquer: My Game In Progress
« Reply #13 on: October 13, 2010, 03:51:13 pm »
Oh right yeah the pauses. I think letting the person continue on his own would be a good idea. Also allowing exiting the game with clear (teacher key)

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #14 on: October 13, 2010, 03:52:44 pm »
hmm some more good ideas! :D