Author Topic: Rule and Conquer: Dormant  (Read 32624 times)

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Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #45 on: October 17, 2010, 02:07:03 pm »
Oh ok, it's up to you I guess :D

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #46 on: October 17, 2010, 02:10:26 pm »
well, I wish I could do it, it would just take so much memory on the level buffer, which will reside in RAM.  and like ben franklin said, 1k of bytes saved is 1k bytes of RAM earned ;D

I wish the casio prizm was out.  I already have like 100 sprites for this in color... :(

Well, with the units finished (for now) I'm working on the structures, and then I'll implement them in the program on my calc, and then I'll get a working, scrolling screenshot of a partail battle system (hopefully all of this in 2 weeks or less :P)

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #47 on: October 18, 2010, 02:25:14 am »
Yeah I hope that calc gets good programming capabilities. That said, I hope you still do a 84+ version of this regardless, though :)

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Re: Rule and Conquer: My Game In Progress
« Reply #48 on: October 18, 2010, 01:16:33 pm »
Oh I plan on a 84+ version for sure, just if it does well there will be a casio prizm sequal as well

Offline AngelFish

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Re: Rule and Conquer: My Game In Progress
« Reply #49 on: October 18, 2010, 01:31:03 pm »
The Prizm version will likely be more difficult. ASM bitmapping probably isn't fun when you have to deal with two byte color codes.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #50 on: October 18, 2010, 01:51:28 pm »
yeah, that's a good point... :(

But it's not very fun with 8 pixels per byte display either :P

Offline Builderboy

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Re: Rule and Conquer: My Game In Progress
« Reply #51 on: October 18, 2010, 01:54:05 pm »
On the contrary, 8 pixels per byte makes for some great speed optimizations ^^ The question is how maybe bytes per pixel on the Prizm

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #52 on: October 18, 2010, 01:55:01 pm »
2 bytes per pixel, since it's 16 bit :D

Offline AngelFish

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Re: Rule and Conquer: My Game In Progress
« Reply #53 on: October 18, 2010, 02:07:24 pm »
Two bytes per bit, since the prizm is four Nibble ;)

Actually, I could imagine a decent color bitmap.

For example:

Code: [Select]
[[0101
[1010]]

[[FFFFEEEE]
[DDDDCCCC]]

All 0's are blank and all 1's have a corresponding two byte color code. Of course, this isn't how it's normally done, but...
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #54 on: October 18, 2010, 02:34:25 pm »
Yeah I hope on the prizm images aren't too large x.x, else games are gonna grow big very fast.

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #55 on: October 19, 2010, 04:46:19 pm »
yeah, when I ran the numbers a full screen bitmap is 160k >,<

but anyways, for the structures sprites, I pretty much have recovered the human tiles from looking at my trailer in pause mode (humans are 90% done right now).  The ones for skyland are easy so far, just have to make them look like floating crystals and stuff O.o (halfway done)

the elves/dwarves are easy, just a bunch of tree forts and caves and stuff and maybe even a chapel for bishops (in the works)

the orks' structures are cool, but damn are they hard to make and stuff :P (only fortress is done)

structure sprites overall progress: 30%
« Last Edit: October 19, 2010, 04:47:25 pm by ASHBAD_ALVIN »

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #56 on: October 20, 2010, 01:11:46 am »
Keep up the good work! :D

Offline AngelFish

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Re: Rule and Conquer: My Game In Progress
« Reply #57 on: October 20, 2010, 01:14:57 am »
yeah, when I ran the numbers a full screen bitmap is 160k >,<

160Kb for a full screen bitmap? That can't be right. I can generate much larger bitmaps on my computer for far less space. Plus, you can always use a lossless compression format like PNG for color pictures.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #58 on: October 20, 2010, 02:00:59 am »
Well it would be 82944 pixels of 16 bit color depth each. 16 bits == 2 bytes, meaning 2 bytes per pixels x 82944 pixels = 165888 bytes uncompressed images. It would be nice if there were compressed formats for that calc
« Last Edit: October 20, 2010, 02:01:20 am by DJ Omnimaga »

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #59 on: October 20, 2010, 07:14:12 am »
there probably is going to be SOME type of compression.  160k is riduculous...

I guess you could use RLE format O.o

anyways, the sprites are almost done now.  But I need about 2 more days to perfect them before posting them.  Then, time to add them into the battle system.  Now I really am about 10% done in my game ;)