Author Topic: Rule and Conquer: Dormant  (Read 32633 times)

0 Members and 1 Guest are viewing this topic.

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Rule and Conquer: My Game In Progress
« Reply #15 on: October 13, 2010, 09:08:30 pm »
Looks cool! can't wait for more progress

ASHBAD_ALVIN

  • Guest
Re: Rule and Conquer: My Game In Progress
« Reply #16 on: October 13, 2010, 09:15:24 pm »
Thanks!  I don't want to commit to anything, but I'll say at least a month to get a simple Alpha out that has a simple level setup, all sprites, working battle system and the works finished for a worthy download.  But I'll post screenies whenever I think I can show something cool off :P

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Rule and Conquer: My Game In Progress
« Reply #17 on: October 13, 2010, 11:08:48 pm »
Good luck! :D

ASHBAD_ALVIN

  • Guest
Re: Rule and Conquer: My Game In Progress
« Reply #18 on: October 14, 2010, 01:32:23 pm »
Well, I just deleted my old helf finished battle system.  It was not very efficient, so I'll take the rest of the week/weekend to get that up and running ;)

Quick question:  In my game loop, I want to make the grayscale as stable as possible.  I set the full speed mode at the beginning and put it at normal in the end.  In the loop, I only have some key presses to move the cursor and screen window around,a dn of course the Dispgraph rr .  It's still a bit flicker though.  Any ideas? :(
« Last Edit: October 14, 2010, 01:52:28 pm by ASHBAD_ALVIN »

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Rule and Conquer: My Game In Progress
« Reply #19 on: October 14, 2010, 02:45:28 pm »
It might seem counter-intuitive, but sometimes you actually need to slow programs down to achieve good greyscale. Try throwing a Pause in there of around 6-7.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

ASHBAD_ALVIN

  • Guest
Re: Rule and Conquer: My Game In Progress
« Reply #20 on: October 14, 2010, 02:47:41 pm »
hmm.  I'll try that out. Thanks very much :D

EDIT:  Yeah, it seemed to help a lot!  Thanks, man!
« Last Edit: October 14, 2010, 02:55:33 pm by ASHBAD_ALVIN »

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Rule and Conquer: My Game In Progress
« Reply #21 on: October 14, 2010, 02:54:32 pm »
Welcome. It's something I've come across in several projects before.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Rule and Conquer: My Game In Progress
« Reply #22 on: October 14, 2010, 05:37:53 pm »
Oh wow I didN't know it was written in Axe, I was sure it was in z80 asm, seeing on UTI that you are one. And yeah sometimes the grayscale needs to be slowed down a  bit to look good. You'll not believe me, but with xLIB+BASIC, 3 level grayscale also needs to be slowed down on 15 MHz calcs to look good :P

ASHBAD_ALVIN

  • Guest
Re: Rule and Conquer: My Game In Progress
« Reply #23 on: October 14, 2010, 06:17:16 pm »
Yeah, I'm making this one with axe, making a game this complex (might even be 2-3 app pages long :P) is going to be a bit cumbersome for simple ASM.  Unless you guys are fine with waiting for a release in a year or so ;)

But yeah I normally use z80 ASM because IT IS SO FUN AND VERSATILE AND AXE CAN'T EVEN REPLACE THAT  ;D

I also find it easier to think of code as functions and stuff in Axe with subroutines which are easier.  In ASM I would normally have a macro which accepts some parameters then calls a routine (still small and stuff, just not as organized :P)

I find Axe an easy way to make games that look and feel better -- though I would'nt write anything other than games in it.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Rule and Conquer: My Game In Progress
« Reply #24 on: October 14, 2010, 06:20:40 pm »
You'll have to wait for Axe to support multiple pages I think before you can expand to more than a 1 page app. I'm also coding an RPG right now and I'm going to keep all my data in appvars and have them be read directly from archive

ASHBAD_ALVIN

  • Guest
Re: Rule and Conquer: My Game In Progress
« Reply #25 on: October 14, 2010, 06:26:44 pm »
oh, it doesn't support more than one page apps? D:

That REALLY SUCKS :P

I'll have to find a way to see If I can read code from archived appvars -- though I really doubt it.

Fortuneately, I still have ASM knowledge.  Maybe I'll have to change it from Axe to ASM.  That brings my progress down to 5% again, but Oh well as long as I can make it a good game :P

Though I haven't done ASM apps before; I don't know much about writing pages and flipping them and headers and crap.  Do you know where I could look for tutorials?

EDIT: Yeah, my mind is made up; once I read an APP tutorial, It's going to be ASM ;)
« Last Edit: October 14, 2010, 06:35:39 pm by ASHBAD_ALVIN »

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Rule and Conquer: My Game In Progress
« Reply #26 on: October 14, 2010, 06:36:41 pm »
over 16k of code? 0_o

anyways, good luck with whatever method you decide on for this. i particularly liked the sprites for that skyport place.

ASHBAD_ALVIN

  • Guest
Re: Rule and Conquer: My Game In Progress
« Reply #27 on: October 14, 2010, 07:00:52 pm »
Thanks! :D

You might not believe me, but making it on CalcGS only took about 30 minutes, cutting out the blocks of code into gayscale format and ~manually~ typing it into the calc was some hellish experience.  :P

But I see now that it was all now worth it! (plus, making sprites are one of my favorite yet most frustrating aspect of game designing/drawing/coding, so I'm going to have fun doing this sprite stuff until it is all done within a week or so! :D

Yeah, I'm going to make it well over 16K -- sorry, but it will have things more than just a battle system -- it'll have complex pics (like that skyland one), a very complete story (my dad is an author -- might as well fall into his footsteps there), a large conquest scenario for the main gameplay that will hopefully provide dozens of hours of fun, (NO SOUND--that's a BIG space waster, plus I prefer to play TI games while listening to my Van Halen albums on my ipod rather than one note at a time 8-bit muzaks which I need my uncomfortable 2.5mm earphones to hear :P), and even the battle system will be pretty complex.

I wrote a nice long history of this game from 2 years ago to the present.  Read if you dare to be engrossed in my story for around 5 minutes :P
Spoiler For Spoiler:
To tell the truth, I already know what type of thing I want to make -- I tried making this in C++ a long time ago, but openGL was a true bitch to use.  Plus, calculators started to appeal to me, so I decided a year ago and I QUOTE:
"Adam you will make this game the most beast strategy game for the TI calculators EVER.  Since you can't make it a bestselling computer game, you better make it a most-downloaded game of the year thing on some TI programming website."

So I started making it in basic, 3 TIMES first with pixel ons and then Xlib and then some other thing when I realized it would take more than 24k that way and would not be a bestselling TI game.  So I started learning ASM, and honed my skills in that.  tried once, failed 1 out of 1 tries.  Then axe came, I tried twice (one during the summer, and the try I just restarted from now) and now I'm heading back towards ASM. 

As you can see, finishing this game has become a close-to-obsession to me.  I think I've attempted it over 9 times now, but being the perfectionist I am, I want this game to have no less than my very best in effort towards it.  Now that I can sucessfully call myself an avid programmer, It would truly be a shame If I can't finish it this time.  Oh yes, the moment of creation shall be mine!

And that is the sad long story of my game, Rule and Conquer.  I promise it SHALL be finished in ASM THIS TIME or I will eat myself :P and I doubt I taste good.  A two year struggle in ~5 paragraphs.  Crying yet? ;)

Now if you Really want to hear a big struggle, ask me to tell the 7+ year long story of Trio and Niko, an RPG I was planning since I was in 2nd grade... :D

(I've developed The characters in that game so well, It's like I know them personally O.o)

Please give me some respect if you simply loved my beautiful story, si vous plait :P
« Last Edit: October 14, 2010, 07:42:28 pm by ASHBAD_ALVIN »

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Rule and Conquer: My Game In Progress
« Reply #28 on: October 14, 2010, 08:44:31 pm »
I like the trailer; it looks like it will be a cool game.  Good luck on it! ;D

On thing though:  I suggest changing "A man so evil he is no longer a man" to "A being so evil he is no longer a man". :)

ASHBAD_ALVIN

  • Guest
Re: Rule and Conquer: My Game In Progress
« Reply #29 on: October 14, 2010, 08:48:12 pm »
I like the trailer; it looks like it will be a cool game.  Good luck on it! ;D

On thing though:  I suggest changing "A man so evil he is no longer a man" to "A being so evil he is no longer a man". :)

That's something I recently found that irked me too.  I'll have to watch my english some -- programming and english don't combine well :D

Also, I have the first few Human Troop sprites done, I'm proud of them except for the wizard, which I think is a bit lacking.  From left to right: Soldier, Sniper, Wizard (they're 16x16 sprites BTW)
« Last Edit: October 14, 2010, 08:49:06 pm by ASHBAD_ALVIN »