Author Topic: Rule and Conquer: Dormant  (Read 32724 times)

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Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #105 on: October 23, 2010, 01:29:31 pm »
Ah ok. I hope it is made user-friendly (control-wise) so we don't keep trial-erroring when pressing buttons. In some games I always end up pressing the wrong keys to do things because of poor control choice.

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #106 on: October 23, 2010, 08:09:31 pm »
Ah ok. I hope it is made user-friendly (control-wise) so we don't keep trial-erroring when pressing buttons. In some games I always end up pressing the wrong keys to do things because of poor control choice.

I'll be sure to make it very easy to use, and a easy to access key function chart

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #107 on: October 23, 2010, 09:35:46 pm »
Ok cool to hear. Will we be able to change control settings as well? (unless there's a massive amount of keys used)

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Re: Rule and Conquer: My Game In Progress
« Reply #108 on: October 23, 2010, 09:36:32 pm »
I guess so.  So far I speculate I'll be using the arrow keys, the alpha, 2nd, and mode keys, and *possibly* the number keys

Offline AngelFish

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Re: Rule and Conquer: My Game In Progress
« Reply #109 on: October 23, 2010, 09:51:22 pm »
I'd recommend trying not to use the number pad unless it's for entering alphanumeric characters or changing modes and things like that.
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Offline Hot_Dog

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Re: Rule and Conquer: My Game In Progress
« Reply #110 on: October 23, 2010, 10:14:25 pm »
I'd recommend trying not to use the number pad unless it's for entering alphanumeric characters or changing modes and things like that.

I agree.  It's very hard to reach if you need speed, especially if a player's right hand is using Arrow Keys.  Might I recommend using XTNTheta, Math, Apps, etc. instead, since it's also a grid?

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #111 on: October 23, 2010, 10:17:15 pm »
I like Hot Dog idea.

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #112 on: October 24, 2010, 08:01:00 am »
hmmm.... 
good idea hot dog.  I'll do that instead :)

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #113 on: October 24, 2010, 06:49:42 pm »
UPDATE: kk no need for you finaleTI to transfer the sprites to calcgs I'm almost done with that now.

Also, I think I can get a working screenshot by this friday, so keep yourselves in suspense.. :3

Offline FinaleTI

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Re: Rule and Conquer: My Game In Progress
« Reply #114 on: October 24, 2010, 06:53:49 pm »
Kay. As long as it gets done, I'm glad.  ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

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ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #115 on: October 24, 2010, 07:30:50 pm »
sorry for the double posting, I just need to get FinaleTI's attention.
EDIT: to make it fair I deleted my last post here

Hey FinaleTI, I actually need some help on it.  I can't get calcGS to render it properly, can you help me?

(and if so, when can you start working on it) ???
« Last Edit: October 24, 2010, 07:31:32 pm by ASHBAD_ALVIN »

Offline FinaleTI

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Re: Rule and Conquer: My Game In Progress
« Reply #116 on: October 24, 2010, 07:32:24 pm »
What do you mean by rendering it?
I'd be glad to help as much as I can.
I could try to start this week, but I'm not exactly sure when due to school...
« Last Edit: October 24, 2010, 07:33:21 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #117 on: October 24, 2010, 07:34:24 pm »
What do you mean by rendering it?
I'd be glad to help as much as I can.

I cna't feed it through very well, I'm not experienced with importing bitmaps :(

Like it renders my light gray as being white.  But the dark gray is fine ???

I can send you the sprite data without the colored boxes (for your easy use), adn you can take it from there.  Thanks for your help, I'll owe you one big time :D

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #118 on: October 24, 2010, 07:43:34 pm »
If you need help on a software it might be good to ask in the help section, so more people notice (unless someone is helping?)

Btw keep up the good work on RandC
« Last Edit: October 24, 2010, 07:43:50 pm by DJ Omnimaga »

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #119 on: October 24, 2010, 08:06:52 pm »
ok if SOMEONE can convert these to calcGS format in an organized format I would be very estatic :D

the pic is attached -- the things on the left are units, the ones on the right are structures.  they're organized by row (first row is humans, 3 sprites for units, 7 or 8 sprites for structures

EDIT: I already have the environment sprites in GS format, I did those in that only ;)
« Last Edit: October 24, 2010, 08:07:32 pm by ASHBAD_ALVIN »