Author Topic: Rule and Conquer: Dormant  (Read 32741 times)

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Offline FinaleTI

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Re: Rule and Conquer: My Game In Progress
« Reply #120 on: October 24, 2010, 08:28:49 pm »
I scream, you scream, we all scream for Paint's color replace function!

Seriously though, I just managed to convert the tiles you gave me into CalcGS friendly colors, so I should be able to import them pretty easily now.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #121 on: October 24, 2010, 08:38:54 pm »
Yeah I wish Paint had this. There's Photofiltre though, that can do it. Just make sure to get the free version if you find it, not Photofiltre Studio.

Offline nemo

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Re: Rule and Conquer: My Game In Progress
« Reply #122 on: October 24, 2010, 08:39:48 pm »
or Gimp, which is like the free version of photoshop..


Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #123 on: October 24, 2010, 08:43:53 pm »
yeah but that's not as user friendly as paint, photofiltre and to a lesser extent, Photofiltre Studio and Paint Shop Pro 5 or lower

Offline FinaleTI

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Re: Rule and Conquer: My Game In Progress
« Reply #124 on: October 24, 2010, 08:49:43 pm »
Paint's color replace function exists... It's pretty simple too. It's more of a color replacement eraser, but still, it helps a lot.
You just select the color you want to replace as your primary color, set the color you want to replace it with as your secondary color, then hold the right mouse button and drag the eraser over the picture.

Btw, I just converted all the units into a .gst. Now for the tiles...


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #125 on: October 24, 2010, 09:05:57 pm »
Paint's color replace function exists... It's pretty simple too. It's more of a color replacement eraser, but still, it helps a lot.
You just select the color you want to replace as your primary color, set the color you want to replace it with as your secondary color, then hold the right mouse button and drag the eraser over the picture.

Btw, I just converted all the units into a .gst. Now for the tiles...

you're a life saver ;D

with this done, development will go 1000% faster, because then I can work solely on just the engine, which should be easy now that I'll have the actaul sprites.  If you can finish them pretty soon (hopefully by tomorrow morning by 5:00 AM) that would be great and then I can quickly print out the code, and spend tomorrow transferring the sprites and then working on the battle system

I truly owe you big time :D

Offline FinaleTI

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Re: Rule and Conquer: My Game In Progress
« Reply #126 on: October 24, 2010, 09:10:31 pm »
Actually, you're in luck. I believe I just finished them. .gst attached.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #127 on: October 25, 2010, 12:17:35 am »
Paint's color replace function exists... It's pretty simple too. It's more of a color replacement eraser, but still, it helps a lot.
You just select the color you want to replace as your primary color, set the color you want to replace it with as your secondary color, then hold the right mouse button and drag the eraser over the picture.

Btw, I just converted all the units into a .gst. Now for the tiles...
Oh right, that. That can take a long while on large pics, though, right?

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #128 on: October 25, 2010, 05:33:57 am »
Actually, you're in luck. I believe I just finished them. .gst attached.

Thanks :D

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #129 on: October 25, 2010, 01:18:48 pm »
wow, these sprites are cool on my calc's actual screen...

battle engine in progress.  I made a drawing loop where it draws units, structures, and terrain, and scrolls through the 30x30 map :D

 next, I'll make the HUD and some other things like being able to make your own buildings and stuff.  Then unit spawning, then the fun begins when I make a funcitioning enemy team :D :D :D

EDIT: and FinaleTI, you got your wish on the progress, you cut like a week off of my development time expectancy -- I might have a beta done in 2 weeks :3

I OWE YOU BIG TIME lol
« Last Edit: October 25, 2010, 01:19:39 pm by ASHBAD_ALVIN »

Offline FinaleTI

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Re: Rule and Conquer: My Game In Progress
« Reply #130 on: October 25, 2010, 03:38:48 pm »
Wow... I didn't realize that those sprites would have taken that long...
I'm just glad that one of my friends had mentioned Paint's color replacement feature a while ago, else it would have taken me a much longer time.

And that map test sounds pretty awesome. Keep up the good work! ;)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #131 on: October 25, 2010, 03:39:29 pm »
Keep up the good work!

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #132 on: October 25, 2010, 03:46:20 pm »
I will thank you! :D

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #133 on: October 25, 2010, 05:29:10 pm »
New status:  I now have it where there is a dynmic list of all the units and stuff, and the code si a bit mor organized so that I can program this thing more efficiently :D

Small update, I know, but if you could see the super organized code you'd be very impressed :D

EDIT: I really need to work on my typing skills, look at all those spelling mistakes!!
« Last Edit: October 25, 2010, 05:29:38 pm by ASHBAD_ALVIN »

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #134 on: October 25, 2010, 05:35:15 pm »
Nice, such code changes are always good, as long as you don't fall into an endless code rewrite loop. Did you save a few bytes of executable code?