Author Topic: Rule and Conquer: Dormant  (Read 33430 times)

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ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #135 on: October 25, 2010, 05:35:35 pm »
about 500 bytes actually ;D

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #136 on: October 25, 2010, 08:43:12 pm »
Ah ok. Well every byte counts. ;D

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #137 on: October 26, 2010, 01:20:55 pm »
well not that much progress today, but I'm in the  middle of makign it so you can make your own buildings.

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #138 on: October 26, 2010, 08:31:59 pm »
ok new progress: I lost all my previous sprite data (only on calc) but I got that back today so hell yeah ;D

so... who's ready for a BETA in about 2 weeks ;)

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Re: Rule and Conquer: My Game In Progress
« Reply #139 on: October 27, 2010, 03:23:15 am »
Sorry to hear about the loss. I hope you do some frequent backups in case you get more crashes later. X.x

I can't wait for the BETA. What will be included in it, by the way? :)

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #140 on: October 27, 2010, 01:37:02 pm »
Hopefully this is what will be included:

A working battle system with win conditions
Beautiful sprites
A working AI
A working mission system

...And that will be it for the ALPHA.  I 'm sorry, I should've said ALPHA not BETA :(

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Re: Rule and Conquer: My Game In Progress
« Reply #141 on: October 27, 2010, 10:47:46 pm »
Cool, and which units will be working? I assume this will be mostly the basic, for now?

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #142 on: October 28, 2010, 04:09:44 pm »
well, my goal is to get ALL of the units and structures working and stuff. 

UPDATE: no real new news for now, I've been kinda busy.  I DO have a 4 day weekend coming up, you can expect me to work on it for at least 8 hours over that time period though

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #143 on: October 28, 2010, 06:38:46 pm »
I need help, and soon si vous plait (if you please)

I need help with my map displaying option (I'm redoing my battle system again due to a random crash I experience -- I'm backing up files on computer now ;))

I seriously forgot some aspect of my displaying routine.  I know my 16x16 4 level grayscale sprite drawing is correct, but I need help on this:
Code: [Select]
.X = top left part of map to be displayed's X coordinate
.Y = top left part of map to be displayed's Y coordinate
.{L1} = pointer to the map appvar holding numeric values representing the tiles
.{L2} = pointer to the appvar that contains the environment tiles' sprite data
.the subroutine sub(DSP,x,y,ptr_to_512bit_sprite displays a 512bit (16x16 in 4 level gray) at x and y starting at the given pointer (this definately works already)

Lbl DMP
For(J,0,3
For(I,0,5
sub(DSP,I*16,J*16,{Y+J*30+X+I+{L1}}*64+{L2}
End
End
Return

...any help at all?  the variables used in the drawing routine are explained at the top of the code.
« Last Edit: October 28, 2010, 06:40:07 pm by ASHBAD_ALVIN »

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Re: Rule and Conquer: My Game In Progress
« Reply #144 on: October 28, 2010, 06:47:40 pm »
What is happening with the code? Could you specify what is it doing wrong and what is supposed to happen?

It might be good to ask in the Axe sub-forum if no one else notices here but again no one answered Michael3545 thread, so I fear everyone who can help is busy :/. I never managed to get a tilemapper to work in Axe, so...

Anyway good luck!

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Re: Rule and Conquer: My Game In Progress
« Reply #145 on: October 28, 2010, 06:50:24 pm »
Code: [Select]
.X = top left part of map to be displayed's X coordinate
.Y = top left part of map to be displayed's Y coordinate
.{L1} = pointer to the map appvar holding numeric values representing the tiles
.{L2} = pointer to the appvar that contains the environment tiles' sprite data
.the subroutine sub(DSP,x,y,ptr_to_512bit_sprite displays a 512bit (16x16 in 4 level gray) at x and y starting at the given pointer (this definately works already)

Lbl DMP
For(J,0,3
For(I,0,5
sub(DSP,I*16,J*16,{Y+J*30+X+I+{L1}}*64+{L2}
End
End
Return
Hmm, maybe this would work:
Code: [Select]
Lbl DMP
For(J,0,3
For(I,0,5
{L1}->A
sub(DSP,I*16,J*16,{Y+J*30+X+I+A}*64+{L2}
End
End
Return
I think I've made stuff look like this before.  Good luck. :)

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #146 on: October 28, 2010, 07:12:08 pm »
nope, didn't seem to fix it at all... :(

Offline nemo

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Re: Rule and Conquer: My Game In Progress
« Reply #147 on: October 28, 2010, 07:18:26 pm »
what's the width of the map?


ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #148 on: October 28, 2010, 07:18:44 pm »
30 tiles, same for the height

Offline nemo

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Re: Rule and Conquer: My Game In Progress
« Reply #149 on: October 28, 2010, 07:22:11 pm »
what are X and Y? are they just row/column of the tilemap? meaning X is a value between 0 and 24 and Y is a value between 0 and 26?
« Last Edit: October 28, 2010, 07:22:38 pm by nemo »