Author Topic: Rule and Conquer: Dormant  (Read 32668 times)

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ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #240 on: November 09, 2010, 01:29:18 pm »
well, after a long hiatus from this game, I'm ready to get back into business :D

I'm starting that today by optimizing code with tricks I learned from Pyyrix's most excellent adventure, which cut off 1K of code, now the exe is only 3K :o

Tomorrow, making units move, and finish a dynamic list that keeps track of the units/structs :)

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #241 on: November 09, 2010, 02:41:11 pm »
Cool! Nice to see those optimizations. Can't wait to see more updates and screenshots :)

Also nice signature image :P

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #242 on: November 09, 2010, 03:14:32 pm »
Thanks ;)

Also, I like my new avatar :P

Maybe no screenies yet, but I definately have some new aspects to the engine in now ;)

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Re: Rule and Conquer: My Game In Progress
« Reply #243 on: November 09, 2010, 03:50:51 pm »
Ah ok, keep up the good work :D

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #244 on: November 23, 2010, 01:19:19 pm »
MAJOR UPDATE:

Spoiler For really big progress:
This will be put on hold for a while I make my true dream game/RPG.

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Re: Rule and Conquer: My Game In Progress
« Reply #245 on: November 23, 2010, 04:11:44 pm »
Aw sorry to hear. I hope this doesn't die, though. :(

Btw what is the True Dream game? Are you planning to post about it?

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Re: Rule and Conquer: My Game In Progress
« Reply #246 on: November 23, 2010, 04:17:09 pm »
MAJOR UPDATE:

Spoiler For really big progress:
This will be put on hold for a while I make my true dream game/RPG.

hahahahahah

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #247 on: November 23, 2010, 04:20:18 pm »
I might post about it later.  The dream game is an RPG with a story made by me (the same as RandC but more personal and good) but has elements from 2 games that have inspired me the most: Final Fantasy II (the original japanese one, not FFIV) and Runescape (it sucked but it's gameplay mechanics made me addicted for the longest time so lol)

This will not die: the only reason I'm putting it aside for now is of how much memory it would take, and how messy having like 8 progs that are over 8K each needed to run will be :P.  Maybe I would continue it if I started it on a more spacious platform like the NSpire with ndless.

Well, this RPG is gonna be great!  if you remember me telling you that I tried making RandC over two years, this RPG (will not release the name yet, though it's been decided for 6 years) has been in the works since I was 8.  I am now almost 15.

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Re: Rule and Conquer: My Game In Progress
« Reply #248 on: November 23, 2010, 11:43:10 pm »
Ah ok I understand now. The idea seems interesting. However, if you do it like FFII, please make the level up system less broken. Most of the time we ended up with 6000 HP early in the game and half of the time, even if we lost lots of damage we would not even get any stat increase.

As for starting at 8, this means you've been coding calcs for this long already? O.O
« Last Edit: November 23, 2010, 11:43:33 pm by DJ Omnimaga »

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #249 on: November 24, 2010, 10:43:08 am »
Not calcs silly, I started with drawing ideas and stuff on paper, then I progressed to RPG maker, then game maker, then RPG toolkit, then JS, then C++, then calc programming.

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Re: Rule and Conquer: My Game In Progress
« Reply #250 on: November 24, 2010, 03:52:41 pm »
Oh ok, lol, I was wondering since it was the same project. :P

I started doing project stuff around 1996 I think but only started coding in 2001. Before that I just did LEGO RP'ing and a few game-based comic books.

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #251 on: November 24, 2010, 05:34:54 pm »
i loved writing comic books about this dream game!!!  :D

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Re: Rule and Conquer: My Game In Progress
« Reply #252 on: November 24, 2010, 10:22:27 pm »
Nice. Were they like mine in the way that they were played with a dice, pen and paper sheet like Advanced Dungeons and Dragons novel books? In my case, each comic strip were numbered and at the end, it said something like "If you want to go south, go to 107, north, 105, west 96 or back at 56.", with occasional enemy/boss fights.

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #253 on: November 25, 2010, 07:53:10 am »
actually, very simular O.o

but we called it "the legend of paper" back then in 2nd grade :)

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Re: Rule and Conquer: My Game In Progress
« Reply #254 on: November 25, 2010, 04:30:13 pm »
Ah ok. That type of game was pretty much one of the first incarnation of RPGs. I think it started in the late '70s. In my case it was a bit complex, though. You needed a calculator during fights and to heal yourself because energy was capped at 9999 like in some console RPGs. I didn't feel like making my games so all you do is rolling a dice and if the number is above 6 you lose 1 HP and if it's 6 or below the enemy loses 1 HP.