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Human - Humans belong to the most common race in Sanctum. They're fairly balanced and proficient in a wide array of armaments and spellcraft. They have no clear advantages over other races, however.Hit Points 13Vigor 3 +0Dexterity 3 +0Fortitude 3 +0Wisdom 3 +0Charisma 3 +0Regeneration: 1/48 stepsreceive 50% more XP per kill / questonly race that can use Clarent Blade+ to diplomatic negotiationsDvergar - Short and stout humanoids with a strong sense of vitality. Dvergar are mostly economically-oriented, and produce some of the finest weapons and wares in the entire region. They live by a strict ethos, "Steel is stronger than magic" which forbids them from using spellcraft. Many Dvergar feel that spellcraft is a cheap and dishonorable way of defeating an opponent.Hit Points 15Vigor 3 +1Dexterity 3 -1Fortitude 3 +2Wisdom 3 +0Charisma 3 +0Regeneration: 1/24 steps+1 hit with axesimmune to diseasehalf damage from poisonadditional chance of finding GPcan't use missile weapons (except throwing axes)can't use non-priest spells, or magical itemsMitra - Strange and magicakal humanoids that hail from the woodlands. Mitra have very slender and beautiful features, and a strong affinity for spellcraft. Their weaker frames afford them less strength with which to carry heavy armaments, however.Hit Points 12Vigor 3 -1Dexterity 3 +1Fortitude 3 -1Wisdom 3 +2Charisma 3 +1Regeneration: 1/40 steps+1 hit with bows+1 resist magicnightvisioncan't wear scale, cuirass or plate armorSaurian - Fearsome lizardmen that reside within the swampy regions of Sanctum. Saurians are mostly secluded from other races, prefering to remain within their own societies. Their non-humanoid design makes it impossible for them to wear any type of armor designed by man. On the other hand, their natural scales afford them protection against the elements, as well as many types of weapons.Hit Points 14Vigor 3 +1Dexterity 3 +0Fortitude 3 +1Wisdom 3 +0Charisma 3 -1Regeneration: 1/32 steps+1 hit with spear / halberdwater-breathing+1 resist firecan't wear armor (has natural armor class)Half-Troll - Gruesome creatures that are mostly regarded as outcasts by other races. Half-Trolls live within chaotic societies driven by survival of the fittest. It is common knowledge that trolls can regenerate any kind of damage. The only way to kill them is with fire. Half-Trolls have less regenerative abilities, but also a less lethal weakness to fire.Hit Points 14Vigor 3 +2Dexterity 3 -1Fortitude 3 +1Wisdom 3 -1Charisma 3 -1Regeneration: 1/16 stepsevil-aligned; can't wear Elfin Chain or use good-aligned spells+1 hit with two-handed weapons-1 resist to fireimmune to poison
Hunting - affects how much food is gained by killing animals and fishing, and also whether or not you gain the animal's pelt, which can be soldHarvesting - affects how many turns it take to harvest lumber, and what it sells forAlchemy - affects which potions can brewed from reagents and other items, and how effective healing potions areLore - automatically identifies some items, depending on lore level; increases chance of rare treasures or more gold / gems appearingSurvival - affects some resistance to poison and disease, and affects how quickly food is consumed; affects natural regeneration rate
______________________________________________________________________________| | || Level 1 | Effect ||________________________|_____________________________________________________|| | || Continual Light | remove fog-of-war for 2h || Bless | AR and AC +1 for 2h || Create Food | add food [WIS*2(+8)] || Locate Traps | flash any trapped objects on-screen ||________________________|_____________________________________________________|| | || Level 2 | Effect ||________________________|_____________________________________________________|| | || Neutralize Poison | cure poison || Heal Infirmity | heal HP [WIS*4] || Cure Disease | cure disease || Remove Curse | remove cursed items or curses on character ||________________________|_____________________________________________________|| | || Level 3 | Effect ||________________________|_____________________________________________________|| | || Water-Walk | move across water tiles until reaching land || Animate Dead | summons a random, undead minion [undead lvl WIS/2] || Lightning Bolt | (pending)| Flame Blade | enchant weapon with fire-elem. power for 2h ||________________________|_____________________________________________________|| | || Level 4 | Effect ||________________________|_____________________________________________________|| | || Earthquake | too verbose to fit here! || Chain Lightning | (pending)| Restoration | heal HP; [WIS*8] reverse energy-drain; incur fatigue|| Dispel Evil | kill lvl7<= demon/undead within 1sq; no save ||________________________|_____________________________________________________| ______________________________________________________________________________| | || Level 1 | Effect ||________________________|_____________________________________________________|| | || Unlock | removes locks; lock-level based on [WIS*1] || Repulsion | morale failure in lvl2<= creatures for 2h || Burning Hands | (pending)| Magick Missile | straight missile; damage [WIS*1] ||________________________|_____________________________________________________|| | || Level 2 | Effect ||________________________|_____________________________________________________|| | || Invisibility | incur invisibility for 2h || Shield | AC and DR +1 for 2h || Sleep | hold all on-screen creatures 2h; save vs. charm || Flaming Sphere | (pending)|________________________|_____________________________________________________|| | || Level 3 | Effect ||________________________|_____________________________________________________|| | || True Vision | expose all traps, secret passages and invisibility || Malison | summons up to 4 random lvl1 monsters [WIS*1(-1)] || Haste | double movement for 2h || Vampiric Touch | damage within 1sq; [WIS*1] restore that much own HP ||________________________|_____________________________________________________|| | || Level 4 | Effect ||________________________|_____________________________________________________|| | || Dimensional Door | create gate to Calendae Castle; incur fatigue || Disintegrate | kill lvl6<= creature within 1sq; save vs. death || Incindiery Cloud | (pending)| Time Stop | hault game ticks for 32 movements ||________________________|_____________________________________________________|
_____________________________________________________________________________| | | | | || Normal Melee Weapons | AR | Dm | Wt.| Special Attack ||________________________|____|____|____|______________________________________|| | | | | || Dagger | | -- | 00 | || Mace | | +1 | 08 | || Sword | | +1 | 05 | || Hatchet | | +1 | 03 | || Spear | | +2 | 06 | || Two-Handed Sword | | +2 | 10 | || Broadaxe | | +2 | 08 | || Halberd | | +3 | 12 | ||________________________|____|____|____|______________________________________|| | | | | || Masterwork Melee Weap. | AR | Dm | Wt.| Special Attack ||________________________|____|____|____|______________________________________|| | | | | || Dagger +1 | | +1 | 00 | || Mace +1 | | +2 | 08 | || Sword +1 | | +2 | 05 | || Sword +2 | | +3 | 05 | || Spear +1 | | +2 | 06 | || Two-Handed Sword +1 | | +3 | 10 | || Halberd +1 | | +4 | 12 | || Dagger of the Snake | | -- | 00 | incur poison ||________________________|____|____|____|______________________________________|| | | | | || Magickal Melee Weapons | AR | Dm | Wt.| Special Attack ||________________________|____|____|____|______________________________________|| | | | | || Firetooth Dagger | | -- | 00 | fire-elem. || Marrowedge | -1 | -1 | 01 | cursed; heal 1 HP per successful hit || Trollbane Sword | | +1 | 05 | +1 vs. troll; fire-elem. || Vorpal Sword | | +1 | 05 | incur death || Sword of Achilles | | +1 | 05 | ignore AC || Clarent Blade | | +2 | 05 | +2 vs. undead; +1 WIS; REG || Sword of Mastery | | +1 | 05 | projectile attack * || Stonecutter Axe | | +4 | 08 | ignore Dr || Runcible Spoon | | -- | 00 | hunt; (+fishing) harvest ||________________________|____|____|____|______________________________________|| | | | | || Normal Missile Weapons | AR | Dm | Wt.| Special Attack ||________________________|____|____|____|______________________________________|| | | | | || Sling | | | 01 | || Boomerang | | | 01 | || Bow | | | 04 | || Crossbow | | | 06 | || Throwing Axe | | | 05 | || Hackbut | | | 05 | ||________________________|____|____|____|______________________________________|| | | | | || Masterwork Missile Wp. | AR | Dm | Wt.| Special Attack ||________________________|____|____|____|______________________________________|| | | | | || Sling +1 | | | 01 | || Bow +1 | | | 04 | || Crossbow +1 | | | 06 | || Elfin Bow | | | 03 | ||________________________|____|____|____|______________________________________|| | | | | || Magickal Missile Weap. | AR | Dm | Wt.| Special Attack ||________________________|____|____|____|______________________________________|| | | | | || The Hammer | | | 04 | || Caldera's Flight | | | 04 | ||________________________|____|____|____|______________________________________|| | | | | || Normal Armour | AC | DR | Wt.| Special Defences ||________________________|____|____|____|______________________________________|| | | | | || Clothes | | | 00 | || Brigandine | | | 10 | || Hauberk | | | 16 | || Scale Armour | | | 24 | || Cuirass | | | 40 | || Plate Armour | | | 60 | ||________________________|____|____|____|______________________________________|| | | | | || Masterwork Armour | AC | DR | Wt.| Special Defences ||________________________|____|____|____|______________________________________|| | | | | || Highland Tunic | -- | -- | 00 | +1 Dr vs. magick || Scale Armour +1 | | | 24 | || Plate Armour +1 | | | 60 | || Spiderweave Armour | | | 10 | || Thieves' Leather | | | 10 | || Elfin Chain | | | 08 | || Dragon Scale | | | 28 | ||________________________|____|____|____|______________________________________|| | | | | || Magickal Armour | AC | DR | Wt.| Special Defences ||________________________|____|____|____|______________________________________|| | | | | || Armour of the Serpent | | | 24 | || Armour of Remuneration | | | 24 | || Styptic Flesh | | | 10 | || Spiritual Armour | | | 40 | ||________________________|____|____|____|______________________________________| ______________________________________________________________________________| | || Accessory | Special Properties ||________________________|_____________________________________________________|| | || Tarnhelm | permenant invisibility || Adder Stone | +1 resist disease and charm || Circle of Stars | max resist death || Andvarinaut | +2 Lore skill || Draupnir | half-price on all wares || Seven-League Boots | permenant haste || Necklace of Harmonia | max resist poison, disease and charm; seal magick ||________________________|_____________________________________________________|| | || Alchemy | Effects ||________________________|_____________________________________________________|| | || Love-Philtre | max CHA for 8 hours || Elixir of Health | permenant +1 mHP || Elixir of Vigour | permenant +1 VIG || Elixir of Dexterity | permenant +1 DEX || Elixir of Fortitude | permenant +1 FOR || Elixir of Wisdom | permenant +1 WIS || Elixir of Charisma | permenant +1 CHA ||________________________|_____________________________________________________|| | || Items | Effects ||________________________|_____________________________________________________|| | || Torch | illumination; single use || Wraith's Lantern | illumination; unlimited use ||________________________|_____________________________________________________|| | || Magickal Relics | Effects ||________________________|_____________________________________________________|| | || Cup of Jamshid | || Gem of True-Seeing | || Dragon's Teeth | || Mundane Egg | || Vajra | ||________________________|_____________________________________________________|