Author Topic: SandLand  (Read 16946 times)

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Offline squidgetx

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Re: SandLand
« Reply #60 on: February 13, 2011, 02:48:54 pm »
Idk, I haven't tried. It might start moving backwards
I'll add a terminal velocity...eventually :P. But as of now, this project is going to be on hold (or at least very low priority) until I finish Ash:Phoenix.
« Last Edit: February 13, 2011, 08:26:41 pm by squidgetx »

Offline DJ Omnimaga

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Re: SandLand
« Reply #61 on: February 14, 2011, 12:43:04 am »
Nice, but why does the screenshots shows random tiles and some garbage? ??? Do you have any level/level demo done? I also hope you eventually finish this. Certain projects seems to get forgotten by their author after they move to another. X.x
« Last Edit: February 14, 2011, 12:43:34 am by DJ_O »

Offline squidgetx

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Re: SandLand
« Reply #62 on: February 16, 2011, 03:54:02 pm »
It shows random garbage because I stored level data at L1, so the overflow and residue in L1 shows up as garbage.

But, update! With even more speed than before, lots of new tiles, better level mechanics, and 1 external level for your enjoyment! I guess you could call this a demo, then :P Have fun!

Use arrow keys to move, 2nd to jump, and clear to quit...

Offline JustCause

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Re: SandLand
« Reply #63 on: February 16, 2011, 05:02:28 pm »
Wheeeeee!

Will download the moment I get the chance. The physics look great and it seems to run really smooth. This is shaping up to be awesome.
See you, space cowboy...

Offline DJ Omnimaga

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Re: SandLand
« Reply #64 on: February 16, 2011, 05:06:21 pm »
Looks great! I hope you didn't have too much troubles with slope physics. X.x

Offline ztrumpet

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Re: SandLand
« Reply #65 on: February 16, 2011, 05:09:14 pm »
This looks great!  Nice job! ;D

Offline Builderboy

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Re: SandLand
« Reply #66 on: February 16, 2011, 06:39:05 pm »
I tried it and it was really awesome!  I did notice however that you can't control the character while in the air?  This does make real life sense but it also makes it a bit difficult to move around :(

Offline squidgetx

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Re: SandLand
« Reply #67 on: February 18, 2011, 06:05:48 pm »
you can't control the character while in the air?  This does make real life sense but it also makes it a bit difficult to move around :(

Yeah, I'm not sure what I want to do with that. I know for sure that I do not want you to be able to accelerate while in midair...
Also the funny thing with slope physics is that I still haven't added them. The slope physics that you see is the byproduct of the gravity/collision physics. It actually looks pretty nice, nice enough that I probably won't bother adding slope physics until later...

Offline Darl181

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Re: SandLand
« Reply #68 on: February 18, 2011, 06:41:18 pm »
Speaking of this "random garbage" popping up, it gave me a game idea.  A platformer, with essentially no purpose (except to have fun/kill time) that reads from the RAM, in which you can switch 'dimensions' (inspired by the random blocks appearing and dissappearing at random in the old versions). 
So... thanks for that ;D
Vy'o'us pleorsdti thl'e gjaemue

Offline DJ Omnimaga

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Re: SandLand
« Reply #69 on: February 21, 2011, 03:06:28 pm »
Yeah that was an idea I had once. I just wasn't too sure if it would look decent enough.

Offline squidgetx

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Re: SandLand
« Reply #70 on: February 22, 2011, 07:12:21 am »
Weee, update!

-Fixed graphics a little
-Added tiles that move you around
-Optimized moar
-Added a terminal horizontal velocity
-Allowed moving in the air, but 1/8 the acceleration of on the ground

The level goes in archive, as always

Offline aeTIos

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Re: SandLand
« Reply #71 on: February 22, 2011, 09:37:33 am »
OMG nice job!
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Offline JustCause

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Re: SandLand
« Reply #72 on: February 22, 2011, 09:54:01 am »
Wow. Just wow. This is awesome.
See you, space cowboy...

Offline aeTIos

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Re: SandLand
« Reply #73 on: February 23, 2011, 07:07:31 am »
How on earth do you do this nice smoothscrolling ?
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Offline shmibs

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Re: SandLand
« Reply #74 on: February 23, 2011, 09:08:16 am »
i love the way the graphics are turning out in this project. nicely done, yo!