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I will try for a couple days to get a tilemapper working. It will be inefficient though, and if it's too slow I'll have to scrap it in order to make room for the other stuff.Basically (gathering my thoughts here) I'm going to need to keep track of the X offset and Y offsets. When you move, I'll have to check if you get too close to the side of the screen in which case I change the offset value instead of the real X and Y screen values. The tilemap will be drawn using the offset value divided by 8 and then shifted by the offsets modulus 8.Does anyone have any better ideas?