Author Topic: Screenshots/Progress  (Read 26436 times)

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Offline noahbaby94

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Re: Screenshots/Progress
« Reply #30 on: April 04, 2009, 10:08:57 am »
I'm not sure thankfully brandonw was on tcpa when I got the bad address error and told me to do a rom clear.
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Offline DJ Omnimaga

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Re: Screenshots/Progress
« Reply #31 on: April 04, 2009, 11:15:34 am »
BAD ADDRESS is pretty rare I think, but I remember it also was a 83+SE-Only bug that also occured sometimes too. In some very rare occasions, when archiving a program on older OSes (especially 1.13), if you tried to unarchive it again, it gave an ERR:BAD ADDRESS error. The prgm would not unarchive, but your RAM would still decrease anyway every attempt until you RAM clear, but even a RAM clear would not fix the program. When working on ROL1 had I not backed up on my other calculator at the time I would have lost entire programs this way.

Offline noahbaby94

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Re: Screenshots/Progress
« Reply #32 on: April 04, 2009, 10:46:12 pm »
Here's what I wanted to show you. The hit detection needs to be fixed but the enemy movement is working.
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Re: Screenshots/Progress
« Reply #33 on: April 04, 2009, 11:30:24 pm »
is it me or does this seems to run pretty fast for real time action? THis looks nice so far :)

Offline noahbaby94

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Re: Screenshots/Progress
« Reply #34 on: April 04, 2009, 11:36:23 pm »
Well that's why it's been taking so long I've been optimizing the hell out of it.
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Offline kalan_vod

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Re: Screenshots/Progress
« Reply #35 on: April 04, 2009, 11:57:41 pm »
Cool work bro, are you updating the AI via sprite or tile map? Also, are you only updating him (on the screen) if he is in your field of view? Great sprites if I didnt say so yet ;)

Offline noahbaby94

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Re: Screenshots/Progress
« Reply #36 on: April 05, 2009, 10:37:21 am »
The AI is updating via sprite and he only update when he is in your field of vision.and the guard it just a slightly modified version of the person you play as.
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Offline trevmeister66

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Re: Screenshots/Progress
« Reply #37 on: April 05, 2009, 01:36:02 pm »
Nice work.
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Offline kalan_vod

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Re: Screenshots/Progress
« Reply #38 on: April 05, 2009, 02:20:42 pm »
Cool, it seems he is following a path. Is that path in a list or calculated?

Offline noahbaby94

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Re: Screenshots/Progress
« Reply #39 on: April 05, 2009, 02:53:51 pm »
The path is in the matrix the fraction part of the matrix decides which way he should move therefore no increase in size.
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Offline simplethinker

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Re: Screenshots/Progress
« Reply #40 on: April 05, 2009, 09:32:44 pm »
It looks good :)

The path is in the matrix the fraction part of the matrix decides which way he should move therefore no increase in size.
Smart idea ;D But does that mean he's limited to a 9-step pattern? (Although it doesn't mean the position repeats after 9 steps).
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Offline noahbaby94

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Re: Screenshots/Progress
« Reply #41 on: April 05, 2009, 10:50:14 pm »
It looks good :)

The path is in the matrix the fraction part of the matrix decides which way he should move therefore no increase in size.
Smart idea ;D But does that mean he's limited to a 9-step pattern? (Although it doesn't mean the position repeats after 9 steps).
Yeah it does mean he can only go in circles.
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Offline simplethinker

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Re: Screenshots/Progress
« Reply #42 on: April 05, 2009, 11:00:12 pm »
Yeah it does mean he can only go in circles.
It doesn't necessarily have to be a closed path.  All you would have to do in that case is define some behavior for when a person hits an edge of the screen (e.g. when they hit the bottom edge have them continue on their path, but replace movement down with up and vice-versa).
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Offline noahbaby94

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Re: Screenshots/Progress
« Reply #43 on: April 05, 2009, 11:01:05 pm »
That could work I'll probably look into that.
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Offline kalan_vod

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Re: Screenshots/Progress
« Reply #44 on: April 06, 2009, 12:45:35 am »
If you did put it in list, you could have it alternate list upon discovery..Or just one longer list.