Author Topic: Seeker  (Read 32404 times)

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Offline epic7

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Re: Seeker
« Reply #15 on: December 07, 2011, 03:50:00 pm »
Or make an appvar for some levels

Offline saintrunner

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Re: Seeker
« Reply #16 on: December 07, 2011, 04:56:56 pm »
I agree with optimization being dumb yet... It is really needed!

It was a joke, can you please don't down rate that post...It was an emphasis on it's size, not on the stupidity of optimizations....I love optimizing
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Offline saintrunner

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Re: Seeker
« Reply #17 on: December 08, 2011, 12:30:19 am »
Menu= My best one I've done so far!
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Offline saintrunner

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Re: Seeker
« Reply #18 on: December 08, 2011, 03:40:28 pm »
(It's been more than six hours)

So I have the menu and three of who knows how many levels done (maybe 30+) And I need someone to test it a little! Any volunteers? I only want 1
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Offline epic7

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Re: Seeker
« Reply #19 on: December 08, 2011, 03:41:09 pm »
Me!

Also I believ You only need to wait 1 hour for project updatesu
« Last Edit: December 08, 2011, 03:41:52 pm by epic7 »

Offline saintrunner

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Re: Seeker
« Reply #20 on: December 08, 2011, 03:42:15 pm »
ok cool! I'll send you a pm with it! just a sec

and it's been almost a day lol

edit: sent
« Last Edit: December 08, 2011, 03:52:00 pm by saintrunner »
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Offline epic7

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Re: Seeker
« Reply #21 on: December 08, 2011, 07:04:03 pm »
Epic7's Comments and Constructive Criticism

Intro:
Kinda slow
Menu:
I think you should make the user have to push an arrow to change selection, then have them release the arrow before scrolling to the next one.
Cool menu though
Help screen:
The text goes off the screen :P
I like the scrolling down
Oh, I get the concept now. Odd, but cool! :P
Gameplay:
Maybe add realistic gravity.
Kinda reminds me of that game idea you had a little while back :P
Are the bullets greyscale?
I can't beat level 3 :P
Afterwards:
Wabbit screwed up xP
« Last Edit: December 08, 2011, 07:04:23 pm by epic7 »

Offline saintrunner

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Re: Seeker
« Reply #22 on: December 08, 2011, 11:02:37 pm »
Ok thanks :) and yeah I'm just using that jumping as temporary, And I changed the text so it doesn't go off screen. INTRO: yeah I thought so, i'll speed it up.
MENU: yeah it's a little tricky and sensitive.


Well Thanks at ton for the test! And level three is a little tricky.....think Portal....but not 'portal'
lol good luck!
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Offline saintrunner

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Re: Seeker
« Reply #23 on: December 09, 2011, 03:23:20 pm »
ok so I fixed all those things, but the jumping....I'll do that later.
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Offline epic7

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Re: Seeker
« Reply #24 on: December 09, 2011, 03:29:09 pm »
I need to figure out how to do pxltests with gravity myself <_<

Offline saintrunner

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Re: Seeker
« Reply #25 on: December 09, 2011, 03:31:48 pm »
Yeah, I can get the gravity, but the pxl tests through me off...
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Re: Seeker
« Reply #26 on: December 09, 2011, 03:44:53 pm »
Or for the easy way out, make it so that the guy's head's falling velocity doesn't exceed 1 pxl/frame :P

Offline saintrunner

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Re: Seeker
« Reply #27 on: December 09, 2011, 03:46:22 pm »
What do you mean?
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Offline epic7

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Re: Seeker
« Reply #28 on: December 09, 2011, 03:47:12 pm »
Make it so that the speed of the guy isn't greater than 256 (subpixels)

Offline saintrunner

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Re: Seeker
« Reply #29 on: December 09, 2011, 03:51:28 pm »
Ahh... I see, well the real problem is the jump is pointed at the top, so it's written so when j=15 y adds to itself, so your position just constantly changes....But I need an arched jumped....Which I can do simply by adding one more variable which is acceleration and then changing j to v as velocity. click up. character goes up. velocity hits zero as it gets higher then y's spot 'inverts' (negative to positive) and I come back done. ALL in a curve. I like fancy lol
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