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I know I got that, sorry, PLEASE OMNI GODS! SEND AN INTELLIGENT CODER WHO KNOWS PXL-TESTING TO THIS THREAD!!! (and not saying you guys can't help, but I think we all need one of this people.)
Okay, I spent the last coupla hours working on this. I set up a physics engine that has perfect collisions, using only pxl-Test. This thing has no tilemap BTW, this is all 6MHz. Also, if you noticed from the screenie, the engine supports slopes as well. Source is attached.
You know the Axe command Full? This doesn't use that, it uses normal speed.