Author Topic: Seeker  (Read 32601 times)

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Offline saintrunner

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Re: Seeker
« Reply #105 on: December 13, 2011, 09:19:58 pm »
Hmmm ill try that thanks :)
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Offline saintrunner

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Re: Seeker
« Reply #106 on: December 14, 2011, 04:54:34 pm »
ok so I added double lines at some points....it looks A LOT nicer! lol just goes to show how a little tweaks here and there can change an entire look.....That and a giant head...!   O.O
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Offline epic7

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Re: Seeker
« Reply #107 on: December 14, 2011, 05:02:11 pm »
Planning on making a double sized head?

Offline saintrunner

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Re: Seeker
« Reply #108 on: December 14, 2011, 05:03:28 pm »
lol you'll see! :)
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Offline saintrunner

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Re: Seeker
« Reply #109 on: December 15, 2011, 07:47:26 pm »
So i wrote a level engine that will make level creating so much faster
This should be done in like two-three weeks :w00t:
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Offline saintrunner

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Re: Seeker
« Reply #110 on: December 16, 2011, 09:35:15 pm »
Why do games have to get tiring.... lol I'm hitting like a game designing block, and I don't know how to add to this weird and bizarre story I have in seeker!
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Offline saintrunner

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Re: Seeker
« Reply #111 on: December 17, 2011, 11:21:17 pm »
wow, only I have posted like the past three times.....anyways, for all my faithful followers lol, I have made EXTREME improvement on the games design. Like stuff where the only way to win is to find ALL of the hidden stuff....that and no controls will be given....you learn as you go, so you could have a rocket launcher and not know it till you beat the game :) I'd like to post a screenie, but I don't want to give away how to win yet.  *.* .....well I might send epic7 one because he's helped me a bunch already


edit: Oh and the levels are interacted, so don't move on too quickly!
« Last Edit: December 17, 2011, 11:22:04 pm by saintrunner »
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Offline epic7

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Re: Seeker
« Reply #112 on: December 17, 2011, 11:28:02 pm »
* A faithful follower has returned
:P
Sounds cool!

I'd be honored to test a new version :P
« Last Edit: December 17, 2011, 11:28:18 pm by epic7 »

Offline saintrunner

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Re: Seeker
« Reply #113 on: December 17, 2011, 11:31:16 pm »
ok, I'll get that two you tomorrow....also, epic, since you've seen the menu parts and the first three levels, do you think that it's a bad thing that the memory is already at 6000 and it's only level four...the menu is big!
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Offline epic7

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Re: Seeker
« Reply #114 on: December 17, 2011, 11:33:59 pm »
If 3 levels take up 5000 kilobytes, that's a lot O.O

What part of the menu takes up the most?
« Last Edit: December 17, 2011, 11:35:23 pm by epic7 »

Offline saintrunner

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Re: Seeker
« Reply #115 on: December 17, 2011, 11:37:47 pm »
well four levels technically, and thats when it is all compiled (before that its just 30000) and I think it is the whole seeker/by/saintrunner appearing thing
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Offline epic7

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Re: Seeker
« Reply #116 on: December 17, 2011, 11:42:11 pm »
30000, you mean 3000, right?

Seeker by saintrunner... Does that do something that take up a lot like
Text(0,,"S
Pause 100
Text(0,6,"E
Pause 100
Text(0,12,"E
Pause 100

Or something super long like that :P

I think personally that should just include  "seeker by saintrunner" in the main menu

Offline saintrunner

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Re: Seeker
« Reply #117 on: December 17, 2011, 11:44:30 pm »
yeah it does that whole pause stuff...I like it, but its a lot of space...I guess I don't need it...how low do you think I should get the memory to for a menu and 4 levels?
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Offline epic7

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Re: Seeker
« Reply #118 on: December 17, 2011, 11:46:44 pm »
Idk, it varies.

Offline saintrunner

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Re: Seeker
« Reply #119 on: December 17, 2011, 11:48:25 pm »
well from what you saw..I just need to know how much to trash and or optimize
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