Author Topic: Seeker  (Read 32470 times)

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Offline saintrunner

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Re: Seeker
« Reply #120 on: December 18, 2011, 01:49:31 pm »
so here are some screenies
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Offline aeTIos

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Re: Seeker
« Reply #121 on: December 19, 2011, 07:29:01 am »
you should speed the opening scene up. No matter how awesome it is, the otdm (open the damn menu) factor in that effect is super high. Looks nice btw.
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Offline saintrunner

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Re: Seeker
« Reply #122 on: December 19, 2011, 03:04:20 pm »
Lol, I actually cut out the whole opener.....lol it took up a whole thousand of my memory, And I wasn't a huge fan of it anyways...Oh and As far as level interaction I've made some big changes//additions :)
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Offline saintrunner

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Re: Seeker
« Reply #123 on: December 19, 2011, 10:32:18 pm »
update again:

interactive levels mostly complete (If you don't understand what I mean by that, I mean....You have to do EVERYTHING in a level or else when you move on....your stuck :P)

also I am working on A LOT of animation/effects

thats probably why it's so huge.....like 6100 huge!

Is that too much?
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Offline Yeong

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Re: Seeker
« Reply #124 on: December 19, 2011, 10:47:17 pm »
it's not. :D
Considering my silence 2 will gonna be around 20~40k big without datas
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Offline saintrunner

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Re: Seeker
« Reply #125 on: December 19, 2011, 10:51:10 pm »
ok good :) also, what do you think of the screenies? I'm trying to get as much criticism as possible so it can be improved to it's best potential. And just so you know level three and four are interactive, so it doesn't just end with a big robot in your way :)
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Offline epic7

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Re: Seeker
« Reply #126 on: December 19, 2011, 11:07:58 pm »
As much criticism as possible. Well, you've never released a download to the public, that might help people :P
« Last Edit: December 19, 2011, 11:08:30 pm by epic7 »

Offline LincolnB

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Re: Seeker
« Reply #127 on: December 20, 2011, 03:28:44 pm »
Silence 2 will be 20,000 to 40,000 bytes without any level data? That's huge!
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Re: Seeker
« Reply #128 on: December 20, 2011, 03:30:13 pm »
Indeed that is crazy large O.O What is taking up all the space?

Offline saintrunner

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Re: Seeker
« Reply #129 on: December 20, 2011, 04:10:48 pm »
ok...here is a test run for anyone interested....it's only the first 4 levels though
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Re: Seeker
« Reply #130 on: December 20, 2011, 06:28:21 pm »
Cool game. I think it's great. Great job saintruner.
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Offline saintrunner

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Re: Seeker
« Reply #131 on: December 20, 2011, 07:31:07 pm »
Thanks :) did you play it or look at the screenies? if you played it I'm curious on whether you got all the way through all four levels :)

edit: also I didn't notice this but 700+ posts :)
« Last Edit: December 20, 2011, 07:53:19 pm by saintrunner »
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Offline saintrunner

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Re: Seeker
« Reply #132 on: December 20, 2011, 11:06:00 pm »
This might get a little big, considering I just noticed that my level engine is 560 and my current game with a menu and 5 levels is 7000..... hmm And I want at least 10 levels...
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Offline epic7

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Re: Seeker
« Reply #133 on: December 20, 2011, 11:09:12 pm »
Have a huge program, maybe optimize levels, or you can throw some levels into an appvar.
20,000 bytes is a big game :P

Offline saintrunner

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Re: Seeker
« Reply #134 on: December 20, 2011, 11:12:36 pm »
well it would be more like 13,000..... but yeah.... How do I throw a whole main loop into appvars? I didn't know I could do that! and if I did that, the whole game would still be the same size just in a bunch of pieces
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