Author Topic: Seeker  (Read 32593 times)

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Offline epic7

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Re: Seeker
« Reply #135 on: December 20, 2011, 11:15:43 pm »
Math fail. I read the engine as 5600 instead of 560 :P

I don't think you can store code in app variables. I was thinking to add data if you have a bunch for each level.

Offline saintrunner

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Re: Seeker
« Reply #136 on: December 20, 2011, 11:38:22 pm »
Yeah thats what I thought, oh and Have you gotten past level 3? on the new one? I think 4 is awesome
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Offline epic7

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Re: Seeker
« Reply #137 on: December 21, 2011, 05:45:05 pm »
I'll try the download :)

Offline saintrunner

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Re: Seeker
« Reply #138 on: December 21, 2011, 05:56:56 pm »
By the way, it looks A LOT BETTER on calc! so to get a good feel (it's also easier to play) I'd suggest using a calc
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Offline saintrunner

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Re: Seeker
« Reply #139 on: December 22, 2011, 12:01:48 am »
So here's where I need some help. I'm having trouble designing levels...so if someone is bored and doesn't mind drawing some levels and posting screenies I'd greatly appreciate it!

What I need:
since the game is supposed to be challenging and random (if you played my demo ^^ you know), I want the levels to be a reflection of that! I just need ...basically line based pictures, and I'll figure out how you win them :) any help I use and I'll be sure to give special credit
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Offline saintrunner

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Re: Seeker
« Reply #140 on: December 22, 2011, 02:23:47 pm »
*cough*
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Offline epic7

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Re: Seeker
« Reply #141 on: December 22, 2011, 03:36:23 pm »
Hm...

For(Z,0,4
Line(42+Z,0,42+Z,64)
End

That should be tricky to win :P

Offline saintrunner

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Re: Seeker
« Reply #142 on: December 22, 2011, 03:42:25 pm »
..can you screenie that?
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Offline epic7

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Re: Seeker
« Reply #143 on: December 22, 2011, 03:44:11 pm »
A thick vertical black line through the middle of the screen.
(not very creative)

I'll try to think of some actual levels, too xp

Offline saintrunner

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Re: Seeker
« Reply #144 on: December 22, 2011, 03:46:34 pm »
You can make them in paint :) like 96x64 is good, single pxl border, with one door on one side and you start on the other
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Offline saintrunner

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Re: Seeker
« Reply #145 on: December 23, 2011, 01:01:41 pm »
ok so levels 5 and 6 are coming along, still working on a better design for them, but I know how I want them to interact... I'd still appreciate any design help, paint images in black and white size 96x64 is good.

And I was wondering for the people that tried the demo above, Was anyone able to get all the way through level 4? I don't want it too hard yet.
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Offline saintrunner

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Re: Seeker
« Reply #146 on: December 24, 2011, 10:20:09 pm »
update:

I have relative designs for the next few levels, but the problem is I don't kno how to implement the 'challenge' factor....I want all the levels to look simple, but once you jump into it it becomes challenging :P ughh

on a side note, I hope i get a better laptop for christmas!
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Offline leafy

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Re: Seeker
« Reply #147 on: December 25, 2011, 01:03:29 am »
You should put the level pictures up here and let us comment ^^
In-progress: Graviter (...)

Offline saintrunner

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Re: Seeker
« Reply #148 on: December 25, 2011, 07:15:37 pm »
Hmmm... I will in a bit i guess
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Offline saintrunner

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Re: Seeker
« Reply #149 on: December 27, 2011, 01:07:57 pm »
ok so I have one level will look like this....I want it to be challenging, and I will add like buttons and stuff to get out, but as far as my creativity, I'm stuck. the box in the bottom right is represented as the character and the bottom left is the door..... I just need help figuring out where to put buttons and levers and things so it is possible to get out but hard too. any ideas? feel free to use paint to draw over it.
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