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Omnimaga
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Calculator Community
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Other Calc-Related Projects and Ideas
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TI Z80
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Seeker
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Topic: Seeker (Read 32590 times)
0 Members and 2 Guests are viewing this topic.
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Seeker
«
Reply #135 on:
December 20, 2011, 11:15:43 pm »
Math fail. I read the engine as 5600 instead of 560
I don't think you can store code in app variables. I was thinking to add data if you have a bunch for each level.
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saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Seeker
«
Reply #136 on:
December 20, 2011, 11:38:22 pm »
Yeah thats what I thought, oh and Have you gotten past level 3? on the new one? I think 4 is awesome
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epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Seeker
«
Reply #137 on:
December 21, 2011, 05:45:05 pm »
I'll try the download
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saintrunner
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Rating: +115/-11
Flogging Molly
Re: Seeker
«
Reply #138 on:
December 21, 2011, 05:56:56 pm »
By the way, it looks A LOT BETTER on calc! so to get a good feel (it's also easier to play) I'd suggest using a calc
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Caedes
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Legend of Zelda: Link to the Future
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Seeker
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Zoom
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saintrunner
Custom Spriter: You ask it! I'll Make it!
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Rating: +115/-11
Flogging Molly
Re: Seeker
«
Reply #139 on:
December 22, 2011, 12:01:48 am »
So here's where I need some help. I'm having trouble designing levels...so if someone is bored and doesn't mind drawing some levels and posting screenies I'd greatly appreciate it!
What I need:
since the game is supposed to be challenging and random (if you played my demo ^^ you know), I want the levels to be a reflection of that! I just need ...basically line based pictures, and I'll figure out how you win them
any help I use and I'll be sure to give special credit
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Caedes
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Legend of Zelda: Link to the Future
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Seeker
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Zoom
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Mario Shotgun
saintrunner
Custom Spriter: You ask it! I'll Make it!
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31337 u53r (Next: 2000)
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Flogging Molly
Re: Seeker
«
Reply #140 on:
December 22, 2011, 02:23:47 pm »
*cough*
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Caedes
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Legend of Zelda: Link to the Future
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Zoom
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Mario Shotgun
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Seeker
«
Reply #141 on:
December 22, 2011, 03:36:23 pm »
Hm...
For(Z,0,4
Line(42+Z,0,42+Z,64)
End
That should be tricky to win
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saintrunner
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31337 u53r (Next: 2000)
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Flogging Molly
Re: Seeker
«
Reply #142 on:
December 22, 2011, 03:42:25 pm »
..can you screenie that?
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Caedes
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Legend of Zelda: Link to the Future
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Zoom
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epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Seeker
«
Reply #143 on:
December 22, 2011, 03:44:11 pm »
A thick vertical black line through the middle of the screen.
(not very creative)
I'll try to think of some actual levels, too xp
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saintrunner
Custom Spriter: You ask it! I'll Make it!
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Flogging Molly
Re: Seeker
«
Reply #144 on:
December 22, 2011, 03:46:34 pm »
You can make them in paint
like 96x64 is good, single pxl border, with one door on one side and you start on the other
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GAMES:
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:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Seeker
«
Reply #145 on:
December 23, 2011, 01:01:41 pm »
ok so levels 5 and 6 are coming along, still working on a better design for them, but I know how I want them to interact... I'd still appreciate any design help, paint images in black and white size 96x64 is good.
And I was wondering for the people that tried the demo above, Was anyone able to get all the way through level 4? I don't want it too hard yet.
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GAMES:
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:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Seeker
«
Reply #146 on:
December 24, 2011, 10:20:09 pm »
update:
I have relative designs for the next few levels, but the problem is I don't kno how to implement the 'challenge' factor....I want all the levels to look simple, but once you jump into it it becomes challenging
ughh
on a side note, I hope i get a better laptop for christmas!
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GAMES:
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:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
leafy
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1554
Rating: +475/-97
Seizon senryakuuuu!
Re: Seeker
«
Reply #147 on:
December 25, 2011, 01:03:29 am »
You should put the level pictures up here and let us comment ^^
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saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Seeker
«
Reply #148 on:
December 25, 2011, 07:15:37 pm »
Hmmm... I will in a bit i guess
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GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Seeker
«
Reply #149 on:
December 27, 2011, 01:07:57 pm »
ok so I have one level will look like this....I want it to be challenging, and I will add like buttons and stuff to get out, but as far as my creativity, I'm stuck. the box in the bottom right is represented as the character and the bottom left is the door..... I just need help figuring out where to put buttons and levers and things so it is possible to get out but hard too. any ideas? feel free to use paint to draw over it.
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Thread :Updated often
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GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
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Omnimaga
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TI Z80
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Seeker