Author Topic: PapiJump  (Read 24845 times)

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Offline Deep Toaster

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Re: PapiJump
« Reply #90 on: November 10, 2012, 10:12:13 pm »
I blame crappy sensor—it often takes a 60-degree tilt for it to notice anything, and sometimes it doesn't notice anything at all. I'll have to work on a better version of that sometime.




Offline Sorunome

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Re: PapiJump
« Reply #91 on: November 11, 2012, 03:13:53 am »
wow, i like the idea a lot :D

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Offline aeTIos

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Re: PapiJump
« Reply #92 on: November 12, 2012, 04:30:30 am »
Great :o
Could you post the schematics?
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Offline Adriweb

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Re: PapiJump
« Reply #93 on: November 12, 2012, 06:46:32 am »
Reminded me of critor's test with the Vernier accelerometer sensor.
http://tiplanet.org/forum/viewtopic.php?t=10725

(video coming soon ?)

Which also reminded me of Jim's WebSpire capable of running Nspire-Lua scripts in a browser (JS powa), and linking the device's sensor to actual lua variable so the game would work.
Porting that to the vernier sensor variable would be then easy, I guess :D


« Last Edit: November 12, 2012, 06:50:11 am by adriweb »
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