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<-- Your text editor must be able to display this entire sentence on one line of text --> ______. __ __ __ __ .__________. _______ ______ ____ __ ____.__ __. / || | | || | | || || \ / __ \\ \ / \ / /| \ | | | (---`| |__| || | | |`---| |---`| .--. | | | |\ \/ \/ / | \| | \ \ | __ || | | | | | | | | | | | | \ / | . ` |.----) | | | | || `--' | | | | '--' | `--' | \ /\ / | |\ ||_______/ |__| |__| \______/ |__| |_______/ \______/ \__/ \__/ |__| \__| MINI by Josiah W.#############DISCLAIMER#############* This game has been tested FURIOUSLY before release. It should work, but if it doesn't,I am NOT responsible for any loss of data or sanity due to installation and/or gameplay.###############Requirements###############* 1,674 bytes of RAM for the game.* If the source is needed, 759 bytes of RAM for the source, and 32,875 bytes of Flash mem(the archive) for Axe Parser AND the appvar. This is not needed, though. This is only forthose who want to tamper with the source.###############Installation###############* Transfer SHUTDWN2.8xp to your calculator. Then, run using Asm( on the homescreen.* If you want to see the source, transfer AMINILIT.8xp to your calculator (provided youhave the latest version of Axe Parser installed). Then, open it in the program editor.##############How to Play##############* Shutdown Mini is the smallest game of Lights Out ever (13 by 13 pixels).* You start with a randomized board. White lights are "on", black lights are "off".* Use the ARROW KEYS to move the box around the grid, and 2ND to toggle a light.* Careful, though...if you toggle a light, you also toggle its neighbors! This makes it alot more challenging.* Press CLEAR at any time to quit.* If you put all of the lights out, you win!##################Tips and Tricks##################* If you are stuck, then there is a way to solve Shutdown Mini called "Chasing the Lights".This is that method.1. Number the rows 1 - 6, and the columns A - F.Row 1 is the top row, column A is the leftmost column.2. For each light on row 1, press the button beneath in on row 2 to turn the light off.This way, row 1 has been turned off.3. Repeat for rows 2 - 5. End here if row 6 is unlit. If not, continue.4. If the light at A6 is on, press A1 and C1. If B6 is on, press D1. If C6 is on, press A1 and E1. If D6 is on, press B1 and F1. If E6 is on, press C1. If F6 is on, press D1 and F1.5. Repeat steps 2 and 3, and the board will be solved.* Remember, there are NO unsolvable boards!####################Legal Information####################* This program is freeware, it shall be distributed freely. If you distribute this game,credit me for designing it. Don't sell this game, or claim it as your own. You cantamper with the source code if you want, but credit me for making the original. Also, don'tcode my name out (e.g. replace "by Josiah W." with someone else).##########Credits##########* Tiger Toys for making the original Lights Out game, and Lights Out Deluxe.* http://www.jaapsch.net/puzzles/lights.htm for having a bunch of information about LightsOut (including the solution) that I used for reference.* Kevin Horowitz ([email protected]) for "bridging the gap between BASIC and Asm" withAxe Parser. It wouldn't have been possible without Axe Parser, I have NO experience in Asm.* Alan Outten, creator of guimp.com, for partly inspiring the game.##################Version History##################* v1.0: Initial release