Author Topic: Side Project #2: DUNGEON  (Read 26458 times)

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Offline Eeems

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Re: Side Project #2: DUNGEON
« Reply #90 on: May 19, 2009, 11:00:33 am »
ah, yes I see. well it's not that much to hard code it, and it increases the speed.
/e

Offline DJ Omnimaga

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Re: Side Project #2: DUNGEON
« Reply #91 on: May 19, 2009, 04:11:00 pm »
On a off topic note, do you mind if I add Reverse Snake and Num2str to the staff archives when I get some time?

Offline trevmeister66

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Re: Side Project #2: DUNGEON
« Reply #92 on: May 19, 2009, 05:28:42 pm »
On a off topic note, do you mind if I add Reverse Snake and Num2str to the staff archives when I get some time?
Yeah sure, although the link for Reverse Snake is messed up since they deleted it when i added a new version of it, but i can get you either one and/or both if you want, and Num2Str should be ready.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline DJ Omnimaga

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Re: Side Project #2: DUNGEON
« Reply #93 on: May 19, 2009, 05:31:54 pm »
Oh ok, you can upload it in a post here and I'll try to add it. I would like screenshots of Reverse Snake, though, if the game is not compatible with emulators. (for utilities, though, I don't add screenshots)

Offline trevmeister66

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Re: Side Project #2: DUNGEON
« Reply #94 on: May 19, 2009, 05:35:12 pm »
Oh ok, you can upload it in a post here and I'll try to add it. I would like screenshots of Reverse Snake, though, if the game is not compatible with emulators. (for utilities, though, I don't add screenshots)
Yeah I put in Screen Shots with the game when I uploaded it, but they didn't add it :/ I'll get it up soon
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline trevmeister66

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Re: Side Project #2: DUNGEON
« Reply #95 on: May 19, 2009, 05:53:36 pm »
Here's Num2Str and Reverse Snake v1.5:

Here's a link for the screenie, and I uploaded the screenie as well (didn't know which way you wanted it).

http://i40.tinypic.com/1gm5l.jpg
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline Galandros

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Re: Side Project #2: DUNGEON
« Reply #96 on: May 26, 2009, 04:43:53 pm »
replying about optimization ask...

B≠0 could be B?

instead of:
:For(θ,1,10):End
it is smaller
rand(X
where X is a number...

Or better:

:Text(‾1,8T-8,6B-6,"O
:For(θ,1,10):End
:Text(‾1,8T-8,6B-6,"o
:For(θ,1,10):End
:Text(‾1,8T-8,6B-6,"o
:For(θ,1,10):End
:Text(‾1,8T-8,6B-6,"∙
:For(θ,1,10):End

I would try to do something like:
:For(θ,10,40
:Text(‾1,8T-8,6B-6,sub("Ooo∙",int(θ/10),1
:End

This applies to other places I think (supposing place of draw is the same...)

Use math rules man:
6(B+1)-6=6B+6-6=6B
it appears in different parts and different ways. Other:
15(A-1)-15+B=15A-15-15+B=15A-30+B
Search...

""=string. I am not sure but could crash some "old" models (Ti-83 or even TI-83+ first OS versions)?

length(Str1) is used often... Why not store a number variable and use it from there? Or have you already used all variables?

In UTI, there are some programmers that could dissect better your code ;)

Cool side projects. Even I am doing some TI-BASIC games for my surprise. One small game on the go and other after that.
I will need to practise all that String stuff :P
Hobbing in calculator projects.

Offline Eeems

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Re: Side Project #2: DUNGEON
« Reply #97 on: May 26, 2009, 06:46:32 pm »
that's kind of old and I would get disqualified if I posted code to get looked at....thanks though, I'm resisting the urge to look at the optimizations well I also started a new topic if you want to take a look at this, and I know that UTI would be great, I've seen weergoose's (sp?) optimizations, they are crazy
/e

Offline Galandros

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Re: Side Project #2: DUNGEON
« Reply #98 on: May 27, 2009, 08:52:45 am »
that's kind of old and I would get disqualified if I posted code to get looked at....thanks though, I'm resisting the urge to look at the optimizations well I also started a new topic if you want to take a look at this, and I know that UTI would be great, I've seen weergoose's (sp?) optimizations, they are crazy
New topic? Where? Searching...

I am getting used to weregoose's skills. They are great but with some imagination and some knowledge of math and others, you will evently start doing some cool tricks. ;)
But optimizing old code is quite fun (or not when you are blinded by it...)
Hobbing in calculator projects.

Offline Eeems

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Re: Side Project #2: DUNGEON
« Reply #99 on: May 27, 2009, 11:26:45 am »
the new topic is here
but yeah I get what you mean by that
/e

Offline trevmeister66

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Re: Side Project #2: DUNGEON
« Reply #100 on: March 05, 2010, 04:02:20 pm »
Not trying to necro post or antyhing (heh), but I'm re-staring this project. I still have all the code and what not associated with this, but the only thing is, I don't have the hard copy paper maps that I had made when I was working on this project, so I will have to go through all my map code again and re-draw my maps.

This was going to be my contest entry oh so long ago, but now I just want to finish it. (will post screenies soon of current progress)
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline DJ Omnimaga

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Re: Side Project #2: DUNGEON
« Reply #101 on: March 05, 2010, 04:09:20 pm »
glad you're starting working on this again :)

Offline ztrumpet

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Re: Side Project #2: DUNGEON
« Reply #102 on: March 05, 2010, 04:14:43 pm »
Awesome!  I can't wait to see progress! :)

Offline Eeems

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Re: Side Project #2: DUNGEON
« Reply #103 on: March 05, 2010, 04:45:54 pm »
YAY! can't wait for more progress!
/e

Offline trevmeister66

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Re: Side Project #2: DUNGEON
« Reply #104 on: March 12, 2010, 06:34:49 pm »
Well I found my hard copy notes and map data, so it'll be much easier to make some progress now that I have all of that. Now to just finish making the map.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)