Author Topic: Silence (and 2)  (Read 17871 times)

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Offline Yeong

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Silence (and 2)
« on: September 09, 2011, 08:46:55 am »
This is a game that I'm working on along with metal man. This will be a basically point-and-click escape game stuffs. (I love those kind of games XD )
Here's a title screen

EDIT: Little Bit more screenshots.
EDIT2: Download link here XD
http://www.omnimaga.org/index.php?action=downloads;sa=downfile&id=720
« Last Edit: September 22, 2011, 12:36:36 pm by yeongJIN_COOL »
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Offline Binder News

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Re: Silence
« Reply #1 on: September 12, 2011, 04:20:15 pm »
Cool yeong. What language is it in? Axe, or ASM?
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Offline Yeong

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Re: Silence
« Reply #2 on: September 12, 2011, 05:03:14 pm »
This will be Axe BASIC hybrid.
I'll post a animated gif as well since I made curser routine to work. (At first, it randomly 'clears' the screen but I don't know why)
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Offline ztrumpet

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Re: Silence
« Reply #3 on: September 12, 2011, 06:13:38 pm »
Awesome!  I like these games as well; there aren't enough good ones for the TI 83/84 series.  I hope you finish this. :D

Offline BalancedFury

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Re: Silence
« Reply #4 on: September 12, 2011, 06:22:08 pm »
Lol.. u started to make this game after u played ShadowGate.. it will most probably be better though.. Also, I am honored to be the first tester.. lol
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Offline mrmprog

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Re: Silence
« Reply #5 on: September 12, 2011, 06:23:40 pm »
Really nice! When I first saw the screenshots, I thought it was 3d :) Is there a great plot to go along with?

Offline Yeong

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Re: Silence
« Reply #6 on: September 12, 2011, 06:37:43 pm »
Lol.. u started to make this game after u played ShadowGate.. it will most probably be better though.. Also, I am honored to be the first tester.. lol
Let's see about that....>:D
Really nice! When I first saw the screenshots, I thought it was 3d :) Is there a great plot to go along with?
Of course!
Except that I'll not gonna spill it until I'm done.
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Offline BalancedFury

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Re: Silence
« Reply #7 on: September 12, 2011, 10:02:08 pm »
I alrdy tried a little bit of it.. it's pretty cool.. XP
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline Yeong

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Re: Silence
« Reply #8 on: September 12, 2011, 10:46:13 pm »
I know you're my brother and everything, but don't spoil anything...O.o
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Offline Yeong

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Re: Silence
« Reply #9 on: September 13, 2011, 06:09:04 pm »
Test version is out XD
you can only do the "tutorial" stages.
There IS a way to die and extra credit for figuring out how to die XD
and Feedback/Suggestions are welcome(please do).
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Offline Yeong

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Re: Silence
« Reply #10 on: September 14, 2011, 09:39:48 pm »
Legal Triple Posting XD
so far, I tripled the size of map (Not it's about 11 screens)
and added a new curser.
Also, this will feature 2 endings ( good one and bad one. You'll know which one is which once I finish and you play it.)
I think I'll be done in 5~7 days XD
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Offline Yeong

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Re: Silence
« Reply #11 on: September 15, 2011, 03:23:06 pm »
w000000 QuadPosting Legally!
*UPDATE*
Ok, so I added some rooms and some new feature: quick responce!
screenie below to show you what happens if you don't press the button. Dying scene is always the best. >:D
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Offline Geekboy1011

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Re: Silence
« Reply #12 on: September 15, 2011, 11:00:12 pm »
wow this looks awesome! i love point and clicks. out of curiosity though how easy is the engine going to be to use for others once all is done and released or is it all hardcoded?

Offline LincolnB

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Re: Silence
« Reply #13 on: September 15, 2011, 11:04:33 pm »
Yeah, you could consider using PaintPad (one of my current projs) to load screens into appvars and have a story-maker program. That would motivate me to work on PaintPad (I'm currently not motivated at all)
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Offline Yeong

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Re: Silence
« Reply #14 on: September 16, 2011, 07:22:19 am »
wow this looks awesome! i love point and clicks. out of curiosity though how easy is the engine going to be to use for others once all is done and released or is it all hardcoded?
My quick button program is usable in any program I want to since it takes variable Q (store valid keycode) and it outputs Q to either 1 or 0 depends on whether I press the correspond button or not.
And my cursor routine works by loading a pic from appvar, and put the cursor in. If I want to make another point and click game, I could use my program again XD

Yeah, you could consider using PaintPad (one of my current projs) to load screens into appvars and have a story-maker program. That would motivate me to work on PaintPad (I'm currently not motivated at all)
Can it load from a appvar to display picture? If it's smaller than 1800 bytes, I'll take it. :P
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