Author Topic: Silence (and 2)  (Read 17838 times)

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Offline Stefan Bauwens

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Re: Silence (and 2)
« Reply #75 on: October 15, 2011, 08:42:00 am »
Ah! It was a nice game. but I know what 'it' was because your brother told me about it. ;)


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Offline Yeong

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Re: Silence (and 2)
« Reply #76 on: October 27, 2011, 05:11:12 pm »
Here's the beta version of Silence 2.
How to play is same as that of Silence 1.
You can play until you open the trapdoor.
Enjoy! Feedback/Comment is always welcome XD

Offline annoyingcalc

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Re: Silence (and 2)
« Reply #77 on: October 27, 2011, 08:50:44 pm »
:w00t: that was sweet
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Offline Yeong

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Re: Silence (and 2)
« Reply #78 on: October 28, 2011, 12:03:38 pm »
if you played it, did you found any bug that I should know about?
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Offline BalancedFury

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Re: Silence (and 2)
« Reply #79 on: October 28, 2011, 09:10:20 pm »
Awwwww....
Yeong told u?
Did he push you off the bridge again for exchange the code? :P
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Offline Stefan Bauwens

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Re: Silence (and 2)
« Reply #80 on: October 29, 2011, 06:06:25 am »
Speaking of Bridge, will there be a bridge in the game? :P
Also, I didn't have really time yet to check the beta out.
« Last Edit: October 29, 2011, 06:06:40 am by Stefan Bauwens »


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Offline boot2490

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Re: Silence (and 2)
« Reply #81 on: October 29, 2011, 03:09:33 pm »
There should be a bridge that someone tries to push you off of.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

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Offline Yeong

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Re: Silence (and 2)
« Reply #82 on: October 29, 2011, 05:56:09 pm »
it's not dragon lair :P
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Offline ben_g

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Re: Silence (and 2)
« Reply #83 on: November 03, 2011, 05:24:22 pm »
I just tried silence2, and when I pressed 1 in the menu, it gave an Basic Ex Err:Undefined and pointed to prgmTEXT ore something.

BTW: silence 1 is great. I didn't stop playing it untill I beat it. That took 20 minutes. I love this type of games.
« Last Edit: November 03, 2011, 05:25:26 pm by ben_g »
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Offline BalancedFury

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Re: Silence (and 2)
« Reply #84 on: November 03, 2011, 05:45:01 pm »
20 minutes to beat silence 1? O.O
It took me at least an hour :P
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JOIN THE PETITION TO ADD THIS EMOTICON!!
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline ben_g

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Re: Silence (and 2)
« Reply #85 on: November 03, 2011, 05:49:15 pm »
20 minutes to beat silence 1? O.O
It took me at least an hour :P
actually it was only 17 minutes, but I rounded it up to 20. But that's becouse I didn't stop playing untill I beated it. It was way to good to just stop in the middle :P
« Last Edit: November 03, 2011, 05:49:29 pm by ben_g »
My projects
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 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Yeong

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Re: Silence (and 2)
« Reply #86 on: November 03, 2011, 10:13:43 pm »
I just tried silence2, and when I pressed 1 in the menu, it gave an Basic Ex Err:Undefined and pointed to prgmTEXT ore something.

BTW: silence 1 is great. I didn't stop playing it untill I beat it. That took 20 minutes. I love this type of games.
D:
did the zip file contained prgm(-)TEXT?
If it has it, it's stupid DCS7 problem D:
try resetting calc and run again. It should work.
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Offline aeTIos

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Re: Silence (and 2)
« Reply #87 on: November 04, 2011, 09:10:30 am »
the first one has no value, huh?
that means
Spoiler For Spoiler:
zero
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Offline Yeong

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Re: Silence (and 2)
« Reply #88 on: November 04, 2011, 11:19:46 am »
the first one has no value, huh?
that means
Spoiler For Spoiler:
zero
:P
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Offline aeTIos

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Re: Silence (and 2)
« Reply #89 on: November 04, 2011, 12:49:53 pm »
Is it true?
I'm not a nerd but I pretend: