Author Topic: Silence (and 2)  (Read 17846 times)

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Offline Yeong

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Re: Silence (and 2)
« Reply #90 on: November 04, 2011, 12:55:14 pm »
yes.
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Offline aeTIos

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Re: Silence (and 2)
« Reply #91 on: November 04, 2011, 02:58:56 pm »
I got it! (And I am not actually good at cryptograms)
I'm not a nerd but I pretend:

Offline Yeong

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Re: Silence (and 2)
« Reply #92 on: November 04, 2011, 03:01:03 pm »
the code is....
Spoiler For Spoiler:
my birthday XD
please don't kill me D: I couldn't think of any random number
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Offline aeTIos

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Re: Silence (and 2)
« Reply #93 on: November 04, 2011, 03:01:43 pm »
Just let the calc generate some random number
I'm not a nerd but I pretend:

Offline Yeong

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Re: Silence (and 2)
« Reply #94 on: November 04, 2011, 03:02:47 pm »
but some numbers are too random to make a puzzle with D:
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Offline ben_g

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Re: Silence (and 2)
« Reply #95 on: November 04, 2011, 07:12:52 pm »
I just tried silence2, and when I pressed 1 in the menu, it gave an Basic Ex Err:Undefined and pointed to prgmTEXT ore something.

BTW: silence 1 is great. I didn't stop playing it untill I beat it. That took 20 minutes. I love this type of games.
D:
did the zip file contained prgm(-)TEXT?
If it has it, it's stupid DCS7 problem D:
try resetting calc and run again. It should work.
It didn't contain it. It wasn't in one of those groups.
Or does it only work when silence 1 is already installed?
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Offline BalancedFury

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Re: Silence (and 2)
« Reply #96 on: November 04, 2011, 07:44:19 pm »
MY bro will upload it later...
Just get it from silence 1 for now D:
Antonio Nam = DualBLDR = Tony Arthur... U choose!





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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline ben_g

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Re: Silence (and 2)
« Reply #97 on: November 04, 2011, 07:49:42 pm »
MY bro will upload it later...
Just get it from silence 1 for now D:
k
btw: I just found a bug in silence 1: when you die in that building where you need to crack the code to get inside, it says ERR:DOMAIN and points to a text( function
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline BalancedFury

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Re: Silence (and 2)
« Reply #98 on: November 04, 2011, 07:50:25 pm »
u find all the error there is :P
« Last Edit: November 04, 2011, 07:50:42 pm by DualBLDR »
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline ben_g

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Re: Silence (and 2)
« Reply #99 on: November 04, 2011, 08:00:37 pm »
that's becouse I like this game so much that I replayed it several times :P

BTW: This game reminds me of monkey island and a few other simular point and click games.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline BalancedFury

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Re: Silence (and 2)
« Reply #100 on: November 04, 2011, 08:02:54 pm »
Monkey Island? O.O
Just exactly how much is the several times?
Also, did you get the secret ending?
* DualBLDR disappears mysteriously
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline ben_g

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Re: Silence (and 2)
« Reply #101 on: November 04, 2011, 08:06:41 pm »
Monkey Island? O.O
A point&click game for the computer. I also liked those games much.
Just exactly how much is the several times?
three times.
Also, did you get the secret ending?
* DualBLDR disappears mysteriously
I only got the end in which jane shot her boss. I have been looking for secrets and eastereggs, bit I haven't found any.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline BalancedFury

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Re: Silence (and 2)
« Reply #102 on: November 04, 2011, 08:09:01 pm »
Muhahah!
My bro hid it real well XD
I had to play it 9000+ times b4 i found it :P JK
But still, I found it cause of an accident
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline Yeong

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Re: Silence (and 2)
« Reply #103 on: November 04, 2011, 08:18:45 pm »
MY bro will upload it later...
Just get it from silence 1 for now D:
k
btw: I just found a bug in silence 1: when you die in that building where you need to crack the code to get inside, it says ERR:DOMAIN and points to a text( function
D:
Probably the text was too long XP
And there is indeed a secret ending.
Also, silence 2 is based around that secret ending as well. ;)
Sig wipe!

Offline ben_g

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Re: Silence (and 2)
« Reply #104 on: November 04, 2011, 08:30:27 pm »
I found a file in the apothecary. Has that got something to do with the secret ending?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated