Author Topic: Silence 2 - resetted  (Read 19992 times)

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Offline Yeong

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Re: Silence 2 - resetted
« Reply #90 on: December 29, 2011, 08:14:29 pm »
I am. :D
I want credits to be about 30~45 seconds unlike silence 1. (4 seconds?)
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Offline saintrunner

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Re: Silence 2 - resetted
« Reply #91 on: December 29, 2011, 10:53:37 pm »
wow, I don't think I've been in any ones credits before... THANKS :) and I'll check those routines.


edit: ok so I got lazy and just put it into the Cemetech source coder, and it made these changes if your interested
« Last Edit: December 29, 2011, 11:12:52 pm by saintrunner »
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Offline Yeong

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Re: Silence 2 - resetted
« Reply #92 on: December 30, 2011, 01:32:57 pm »
thanks :D
That was the one that I wanted to optimize the most.
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Offline saintrunner

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Re: Silence 2 - resetted
« Reply #93 on: December 30, 2011, 05:18:23 pm »
sure thing, I'll do the rest of them after I eat dinner :)
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Offline saintrunner

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Re: Silence 2 - resetted
« Reply #94 on: December 30, 2011, 07:41:49 pm »
here some of the other optimization's
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Offline Yeong

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Re: Silence 2 - resetted
« Reply #95 on: January 01, 2012, 02:35:10 pm »
Erm... saintrunner? I think axe will throw error at getKey(15 .
Also, for TB(text thingy, third one must be blank (") because otherwise, it will show up some crazy letters.
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Offline saintrunner

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Re: Silence 2 - resetted
« Reply #96 on: January 01, 2012, 03:42:54 pm »
I told u up above i just put them through the cemetech optimization thing, and thats what it said. Sorry for any mistakes with that
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Offline Deep Toaster

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Re: Silence 2 - resetted
« Reply #97 on: January 01, 2012, 03:46:02 pm »
SourceCoder is for BASIC, not Axe, and it's not really optimizing—just stripping out unnecessary braces and quotes, which causes a whole host of problems in Axe. If you want to optimize Axe, you need to sit down and think the whole thing through.
« Last Edit: January 01, 2012, 03:46:25 pm by Deep Thought »




Offline saintrunner

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Re: Silence 2 - resetted
« Reply #98 on: January 01, 2012, 03:48:48 pm »
Yeah, I figured that out after looking through some of them. I try and do some REAL optimizations later
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Offline Stefan Bauwens

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Re: Silence 2 - resetted
« Reply #99 on: February 15, 2012, 10:02:55 am »
Here's the test version if you want to try.
Run prgmSILENCE2.
2nd is to select, and mode+2nd is to quit. enjoy!
It's really short, btw.
Oh. Also, you need DCS7, and everything is archived.
I tried it(in jsTIfied 8D). It's indeed not very long, but it's pretty nice already.
I don't know if it was me, but when I changed to another tool, my cursor was always autmatically dragged to the left.

Anyway, I hope you haven't given up on this.


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Offline DJ Omnimaga

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Re: Silence 2 - resetted
« Reply #100 on: February 15, 2012, 03:31:15 pm »
I actually like both sci-fi labs images, the first one reminded me of some Star Ocean teleporter rooms. :D

Offline hellninjas

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Re: Silence 2 - resetted
« Reply #101 on: February 15, 2012, 03:42:27 pm »
I LOOOVE the menu TBO!
This will be great :D

Offline Yeong

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Re: Silence 2 - resetted
« Reply #102 on: February 16, 2012, 05:56:34 pm »
Here's the test version if you want to try.
Run prgmSILENCE2.
2nd is to select, and mode+2nd is to quit. enjoy!
It's really short, btw.
Oh. Also, you need DCS7, and everything is archived.
I tried it(in jsTIfied 8D). It's indeed not very long, but it's pretty nice already.
I don't know if it was me, but when I changed to another tool, my cursor was always autmatically dragged to the left.

Anyway, I hope you haven't given up on this.
I haven't. It's just in pause. However, I might move from All-Axe to Basic/Axe mix just like Silence 1.

I LOOOVE the menu TBO!
This will be great :D
Thanks. :D
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Offline Yeong

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Re: Silence 2 - resetted
« Reply #103 on: March 11, 2012, 03:48:56 pm »
I might implement this in Silence 2.
Any comments? (e.g. some part looks awkward.)
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Offline leafy

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Re: Silence 2 - resetted
« Reply #104 on: March 11, 2012, 03:51:02 pm »
Woah! That looks awesome and would definetely be a plus if you can implement it :)
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