Author Topic: Silence 2 - resetted  (Read 20197 times)

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Offline aeTIos

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Re: Silence 2 - resetted
« Reply #15 on: December 06, 2011, 05:48:57 am »
More likely he doesn't own a 89 :P
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Offline Yeong

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Re: Silence 2 - resetted
« Reply #16 on: December 06, 2011, 07:13:10 am »
WOW I never got silence 2 working it gave errors for me so I cant wait to play it!
Yeah, I know. D:
That's the other reason that I restarted this project.
Somehow, it gave people error and wiped their calculator for some reason.
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Offline Yeong

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Re: Silence 2 - resetted
« Reply #17 on: December 06, 2011, 07:36:12 am »
Now the new game screen!


Also, I used my old cursor routine so people who played silence before can get used to play silence 2 quickly. :D
(or just simply being lazy :P )

Offline aeTIos

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Re: Silence 2 - resetted
« Reply #18 on: December 06, 2011, 09:20:49 am »
Looks great
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Offline DJ Omnimaga

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Re: Silence 2 - resetted
« Reply #19 on: December 06, 2011, 03:51:51 pm »
I think I remember seeing the first game in the serie and it seemed pretty nice. I'M glad there's a sequel. It reminds me of one of the game in last year's Cemetech contest.

Offline Yeong

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Re: Silence 2 - resetted
« Reply #20 on: December 06, 2011, 03:55:43 pm »
Clash of Dimension? :D
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Offline ben_g

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Re: Silence 2 - resetted
« Reply #21 on: December 06, 2011, 03:59:45 pm »
Looks awsome, just like silence1! I can't wait to play this.

Have you also ever thought of combining contrast effects to that evaporating text and using contrast instaed of grayscale for the fade-in at the start? But anyway, it already looks awesome.
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Offline Yeong

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Re: Silence 2 - resetted
« Reply #22 on: December 06, 2011, 04:08:39 pm »
Looks awsome, just like silence1! I can't wait to play this.

Have you also ever thought of combining contrast effects to that evaporating text and using contrast instaed of grayscale for the fade-in at the start? But anyway, it already looks awesome.
Thanks for idea. I might use that soon. ;)
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Offline annoyingcalc

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Re: Silence 2 - resetted
« Reply #23 on: December 06, 2011, 07:31:06 pm »
More likely he doesn't own a 89 :P
Actually I do but it is in my Aunt's storage and I think Myst will be my first game to try
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Offline Yeong

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Re: Silence 2 - resetted
« Reply #24 on: December 07, 2011, 10:46:20 am »
If anyone's interested, this is the concept/code of the evaporating stuffs.

Code: [Select]
:ClrDrawrr            //blank screen
:DrawInv
:Copy(L6,L3,768
:DispGraphrr
 
 
:ClrDrawrr            //Stuff at back buffer
:---STUFF HERE---
:DrawInv
:Copy(L6,L3,768
:ClrDraw
:DrawInv
:DispGraphrr
 
 
:ClrDrawrr           //Stuff at front buffer
:DrawInv
:Copy(L6,L3,768
:ClrDraw
:---STUFF HERE---
:DrawInv
:DispGraphrr
 
 
:ClrDrawrr          //Stuff at both buffer
:---STUFF HERE---
:DrawInv
:Copy(L6,L3,768
:DispGraphrr
 
 
:ClrDrawrr         //Stuff at front buffer
:DrawInv
:Copy(L6,L3,768
:ClrDraw
:---STUFF HERE---
:DrawInv
:DispGraphrr
 
 
:ClrDrawrr         //Stuff at back buffer
:---STUFF HERE---
:DrawInv
:Copy(L6,L3,768
:ClrDraw
:DrawInv
:DispGraphrr
 
 
:ClrDrawrr        //blank screen
:DrawInv
:Copy(L6,L3,768
:DispGraphrr
« Last Edit: December 07, 2011, 10:56:55 am by TBO_Yeong »
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Offline Hayleia

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Re: Silence 2 - resetted
« Reply #25 on: December 07, 2011, 11:05:57 am »
And here is my attempt (we discussed on irc, it is ok that I post it). It evaporates the whole buffer (the beginning of each code is to prepare the buffer, to have something to evaporate ;)) and may be unoptimized :P

WARNING: It evaporates the whole buffer !!!

ClrDraw
Fix 5
Text(15,25,"TEST")
DispGraph
Pause 1800

.evaporate to get white
DrawInv
For(A,0,256)
.256 is too much but at least enough
For(B,0,768)
{L6+B}^^r->r1
rand->r2
r1 or r2->{L6+B}^^r
End
DrawInv
DispGraph
DrawInv
End

ClrDraw
Fix 5
Text(15,25,"TEST")
DrawInv
DispGraph
Pause 1800

.evaporate to get black
For(A,0,256)
.256 is too much but at least enough
For(B,0,768)
{L6+B}^^r->r1
rand->r2
r1 or r2->{L6+B}^^r
End
DispGraph
End
« Last Edit: December 07, 2011, 11:31:15 am by Hayleia »
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Offline Sorunome

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Re: Silence 2 - resetted
« Reply #26 on: December 07, 2011, 12:53:19 pm »
Silence 2 looks.....cool!

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Offline Yeong

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Re: Silence 2 - resetted
« Reply #27 on: December 08, 2011, 11:28:32 am »
Here's the test version if you want to try.
Run prgmSILENCE2.
2nd is to select, and mode+2nd is to quit. enjoy!
It's really short, btw.
Oh. Also, you need DCS7, and everything is archived.
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Offline JustCause

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Re: Silence 2 - resetted
« Reply #28 on: December 08, 2011, 12:43:59 pm »
Um, I hate to be the one to point this out, but "vengance" is spelled with an A. ^^;
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Offline Yeong

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Re: Silence 2 - resetted
« Reply #29 on: December 08, 2011, 12:47:25 pm »
D:
I'll fix that. XP
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