Author Topic: Silence: Lost Memory  (Read 7192 times)

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Offline Yeong

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Silence: Lost Memory
« on: August 21, 2012, 06:54:10 pm »
Well, people. Here we go.... again XP

I took about 3 months just to sort out Silence's storyline completely. So far, I have plotted out the deep thought storyline until Silence 3. :) So, consider the other one I made beta version and consider this the real Silence 1 once it comes out (long way to go :P).

All right, so let me jot down some background info(more like prologue) about my new(?) storyline of Silence 1:

The year was 2049, when the world was brought into the verge of destruction because of the unending war between rebels and the dictator Magnus. For long time, there was a rumor about the secret experiment named "Project Rachel," which was about enhancing human's body to be the ultimate bio-weapon. Dictator Magnus was in search for the trace of such project, seeking to obtain such ultimate power. Once he found the trace, he began to secretly murder the scientists who were related to Project Rachel. Former researchers, fearing for their lives, has gone underground and started to form a rebellion against Dictator Magnus. Hence the war between dictator and rebels has begun...


So, anyway, here's the title screen I have designed so far ;D
Also, don't expect rapid progress with this since I am willing to take it slow to ensure I'm finished with this.



So, comment about title screen? :D
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Offline ben_g

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Re: Silence: Lost Memory
« Reply #1 on: August 21, 2012, 06:56:50 pm »
The title screen looks nice. Is this going to be an other point and click game?
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Offline Yeong

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Re: Silence: Lost Memory
« Reply #2 on: August 21, 2012, 06:57:55 pm »
Well, for some part, but I'm willing to mix in some other genre in place like boss fight.
QTE will be back, though. :D
Also, the progression of the game will be chapter based this time. Also, doing different stuff and exploring will unlock some sidequests.
« Last Edit: August 21, 2012, 06:58:35 pm by yeongJIN_COOL »
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Offline TIfanx1999

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Re: Silence: Lost Memory
« Reply #3 on: August 21, 2012, 09:03:30 pm »
Sounds cool Yeong. About the title screen, I'm not really sure what it is, but I don't really like it. :/ There's plenty of time to worry about that though, and the title screen really isn't that important. :)

Offline Yeong

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Re: Silence: Lost Memory
« Reply #4 on: August 21, 2012, 09:51:55 pm »
Sounds cool Yeong. About the title screen, I'm not really sure what it is, but I don't really like it. :/ There's plenty of time to worry about that though, and the title screen really isn't that important. :)
Actually, same here :/ I think the "cartoony-looking" letters are what bothers me the most. I'll probably fix that XD. In fact, I forgot to add "New", "Load", etc. X.x
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Offline annoyingcalc

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Re: Silence: Lost Memory
« Reply #5 on: August 21, 2012, 09:53:43 pm »
Great to see that you are working on another silence game :D.
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Offline Yeong

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Re: Silence: Lost Memory
« Reply #6 on: August 21, 2012, 09:55:41 pm »
Great to see that you are working on another silence game :D.
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Yeah. :D
BTW, this means I won't continue Silence 2 anymore(well, since Silence 1's storyline changed a lot, you can assume that Silence 2's did as well.)
« Last Edit: August 21, 2012, 09:55:53 pm by yeongJIN_COOL »
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Offline shmibs

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Re: Silence: Lost Memory
« Reply #7 on: August 21, 2012, 10:19:20 pm »
it's always wonderful to see more z80 activity around here =).
what other details can you give us about the game. have you written any code yet?

Offline Yeong

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Re: Silence: Lost Memory
« Reply #8 on: August 21, 2012, 10:21:53 pm »
Well, since I just finished to organized the huge story, not yet. :\
I probably have to finish some pictures before I get code going. Also, I'll have to find the way to fit entire level data into appvar. Once I get that done, the coding will go smoothly. Besides, I can always recycle my old codes if I have to XD
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Offline Spenceboy98

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Re: Silence: Lost Memory
« Reply #9 on: August 21, 2012, 10:25:20 pm »
This looks really cool. :)

By the way, when I saw the title of this topic, I thought of Doctor Who.
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Offline Yeong

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Re: Silence: Lost Memory
« Reply #10 on: August 21, 2012, 10:30:55 pm »
It's not related to Doctor Who. XP
It's a point-and-click adventure game that quite goes like this:
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Offline shmibs

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Re: Silence: Lost Memory
« Reply #11 on: August 21, 2012, 10:45:13 pm »
are you trying to figure out some mystery?
and yes, if each "level" is a complete image, you are going to need a rather strong compression algorithm. you can definitely afford one, though, without any realtime requirements.
* shmibs always recommends working out code before starting on cosmetic things.

Offline Yeong

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Re: Silence: Lost Memory
« Reply #12 on: August 21, 2012, 10:50:18 pm »
are you trying to figure out some mystery?
and yes, if each "level" is a complete image, you are going to need a rather strong compression algorithm. you can definitely afford one, though, without any realtime requirements.
* shmibs always recommends working out code before starting on cosmetic things.
Yes, you are solving some mystery.
Well, I do have some of the codes such as displaying pics off of appvars and stuff. Technically all I have to figure out is how to design the level data.
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Offline Yeong

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Re: Silence: Lost Memory
« Reply #13 on: August 23, 2012, 06:56:24 pm »
All right: Second try on the title screen. How does it looks now?
« Last Edit: August 23, 2012, 07:02:17 pm by yeongJIN_COOL »
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Offline TIfanx1999

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Re: Silence: Lost Memory
« Reply #14 on: August 24, 2012, 09:06:22 am »
Much better, I like it. :)