Author Topic: Simul 2  (Read 21671 times)

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Offline Deep Toaster

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Re: Simul 2
« Reply #15 on: November 21, 2011, 06:52:14 pm »
It's definitely an arcade game, but entries in the Cemetech contest can't have been released before the contest ends. The deadline for zContest is December 1st, so I'll have to miss that one :/




Offline ztrumpet

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Re: Simul 2
« Reply #16 on: November 21, 2011, 07:01:19 pm »
It's definitely an arcade game, but entries in the Cemetech contest can't have been released before the contest ends. The deadline for zContest is December 1st, so I'll have to miss that one :/
Oooh, so this is for zContest?  Cool.  I can't wait for December 1st. :D

Offline Spyro543

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Re: Simul 2
« Reply #17 on: November 21, 2011, 07:02:09 pm »
December 1st is my birthday :D

Offline aeTIos

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Re: Simul 2
« Reply #18 on: November 21, 2011, 07:02:47 pm »
Cemetech  contest? Definitely have to check. Also I love this game!
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Offline Stefan Bauwens

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Re: Simul 2
« Reply #19 on: November 22, 2011, 01:03:09 pm »
It's definitely an arcade game, but entries in the Cemetech contest can't have been released before the contest ends. The deadline for zContest is December 1st, so I'll have to miss that one :/
Oooh, so this is for zContest?  Cool.  I can't wait for December 1st. :D
I on the other hand can. I think all people who are participating do too. I guess you can guess. :P

Also Good luck, Deep. I hope you'll score high, but not that high >:D :P
« Last Edit: November 22, 2011, 01:04:09 pm by Stefan Bauwens »


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Offline Deep Toaster

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Re: Simul 2
« Reply #20 on: November 28, 2011, 12:21:43 am »
Completely finished! Download will be available December 1st :)

Offline aeTIos

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Re: Simul 2
« Reply #21 on: November 28, 2011, 06:44:27 am »
GreaT!!! +1 dude.
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Offline squidgetx

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Re: Simul 2
« Reply #22 on: November 28, 2011, 03:14:18 pm »
That was fast, you finished before I even saw the thread :( . I was going to suggest realistic gravity in Falldown, Avalanche and Jump (if it's not already in Jump), as well as quadratic movement in Falldown, Avalanche, Obstacles, and also a smooth transition between games (Something fast, but discernable. A simple screen flash would suffice perhaps?)

Another idea I just had: make the xy coordinates and x movement of the game before transfer over into the next game. Between falldown, avalnche, pong, tunnel, and obstacle this could make for some interesting results. Example: player is moving left in fall-down, the game switches and now his sprite for obstacles is in the same location and moving the same direction (and speed)

You still have 2 days if you want to experiment with my suggestions ;D
« Last Edit: November 28, 2011, 03:14:56 pm by squidgetx »

Offline Deep Toaster

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Re: Simul 2
« Reply #23 on: November 28, 2011, 10:03:13 pm »
Yay, suggestions :D

I personally think having both a level transition and keeping the balls in the same place is a bit counter-intuitive. I've gotta choose one, so I'm choosing the easier of the two. Flashing transition it is.

December 1st is my birthday :D
30+ new calculator games for your birthday. What an awesome present :)
« Last Edit: November 28, 2011, 10:03:58 pm by Deep Thought »




Offline TIfanx1999

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Re: Simul 2
« Reply #24 on: November 29, 2011, 03:37:30 am »
Wow, I'm impressed with your pace. Very nice work! =)

Offline Deep Toaster

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Re: Simul 2
« Reply #25 on: November 29, 2011, 07:57:55 pm »
Never mind, I'm tired of coding. That's the final version, folks! :D

Offline Yeong

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Re: Simul 2
« Reply #26 on: November 29, 2011, 08:03:23 pm »
lol. Nice work! XD
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Offline Deep Toaster

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Re: Simul 2
« Reply #27 on: November 30, 2011, 08:17:17 pm »
Anybody want to play? I've uploaded it to tiforge! http://tiforge.info/zcontest3/files/file/simul.zip

Offline aeTIos

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Re: Simul 2
« Reply #28 on: December 01, 2011, 03:16:38 am »
Weee!
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Offline aeTIos

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Re: Simul 2
« Reply #29 on: December 02, 2011, 10:01:15 am »
Now that I've downloaded and played this game, I can say this: THIS GAME ROCKS! Really, it's indeed much more playable then simul 1, but it's also much more fine-tuned. Great job on this!
The only thing that needs to be fixed is the help, but that is also mentioned in the readme so I guess it's all right.
« Last Edit: December 02, 2011, 10:05:22 am by aeTIos »
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