Author Topic: Simul v1.2  (Read 18868 times)

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Offline DJ Omnimaga

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Re: Simul v0.999
« Reply #15 on: October 07, 2010, 02:37:48 am »
Yay it's out!

You guys really gave me entertainment with all those contest entries ;D (which, in turn, delayed judging a lil bit :P)

Offline yunhua98

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Re: Simul v0.999
« Reply #16 on: October 07, 2010, 03:04:49 pm »
nice job, Deep Thought!

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Offline Deep Toaster

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Re: Simul v0.999
« Reply #17 on: October 07, 2010, 06:33:47 pm »
Thanks! Just remember not to quit from the main menu -- quit while playing the game instead because I forgot to take care of all the exit points. And in case you ever do accidentally quit from the menu, all the bug is is that I forgot to Fix 4 before quitting, so certain OS screens'll look odd (like the Y= page). Just run Fix 4 from an Axe program to fix it ;D




Offline DJ Omnimaga

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Re: Simul v0.999
« Reply #18 on: October 07, 2010, 06:42:03 pm »
Yeah I saw that recently. I thought my calc messed up then I realized you forgot Fix 4 x.x

Offline Deep Toaster

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Re: Simul v0.999
« Reply #19 on: October 07, 2010, 06:48:46 pm »
Yeah I saw that recently. I thought my calc messed up then I realized you forgot Fix 4 x.x

That's actually how I found out (from you). I think I fixed it once, then for some reason kept the old buggy version :P




Offline DJ Omnimaga

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Re: Simul v0.999
« Reply #20 on: October 07, 2010, 06:49:18 pm »
That happens x.x

Offline Deep Toaster

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Re: Simul v1.0
« Reply #21 on: October 19, 2010, 01:34:28 pm »
Just uploaded the fixed version! Now for ticalc.org...




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Re: Simul v1.0
« Reply #22 on: October 19, 2010, 01:35:47 pm »
YAY!

I wonder if this will get featured. My concern is that they need to test the game before featuring it and I fear they'll never get to reach level 3, as beating level 2 is extremly hard x.x.

Offline Deep Toaster

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Re: Simul v1.0
« Reply #23 on: October 19, 2010, 01:44:26 pm »
I reached that 4-game level once ... by cheating and slowing the game down with Mirage's interrupts. Now that I've taken interrupts out, I can barely get to level 2 x.x Should I make it easier?




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Re: Simul v1.0
« Reply #24 on: October 19, 2010, 03:20:10 pm »
I would prbly make it a bit easier, like having level 2 last a bit shorter. Level 1 is fine, though.

Offline shmibs

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Re: Simul v1.0
« Reply #25 on: October 19, 2010, 03:57:49 pm »
multiple difficulty levels would be nice, and all you would have to do is add in a few conditional pauses.

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Re: Simul v1.0
« Reply #26 on: October 19, 2010, 04:00:02 pm »
Currently I think there is already two modes, though. One mod works in 15 MHz and the other 6

Offline Deep Toaster

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Re: Simul v1.0
« Reply #27 on: October 19, 2010, 04:43:46 pm »
Nope, both speeds run at 6 MHz. The only difference is that the slowest level ("Turtle") has an added pause.

The reason I didn't make more levels was because the way I did pauses, just one count was enough to slow "Ninja" speed down to "Turtle." But I got a few ideas from some threads here, and I might change it a bit to support more levels.

EDIT: Level two's already shorter than level one; don't know how to make it easier without slowing it down :(
« Last Edit: October 19, 2010, 04:50:16 pm by Deep Thought »




Offline shmibs

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Re: Simul v1.0
« Reply #28 on: October 19, 2010, 04:50:02 pm »
right, sorry
i guess it's been a while since i tested this out.

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Re: Simul v1.0
« Reply #29 on: October 25, 2010, 10:33:46 am »