Author Topic: SIr's 3d program  (Read 8258 times)

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Offline Builderboy

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Re: SIr's 3d program
« Reply #15 on: May 16, 2010, 05:03:42 pm »
Did you take a look at Quigibo's 3D program he uploaded with one of the updates a while back?  That might be helpfull

Offline DJ Omnimaga

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Re: SIr's 3d program
« Reply #16 on: May 16, 2010, 05:51:57 pm »
Yeah that one might be helpful. After all, in z80 assembly, I believe for 3D tr1p1ea did not use floating points.

SirCmpwn

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Re: SIr's 3d program
« Reply #17 on: March 02, 2011, 11:25:34 pm »
*bump*
This was just really cool, and I linked to it on Cemetech, which reminded me of it.  New users might want to check it out :)

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Re: SIr's 3d program
« Reply #18 on: March 03, 2011, 12:04:35 am »
Yeah I remember that. It was kinda nice, although I wish it was finished. I wonder if an Axe version would be possible?

SirCmpwn

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Re: SIr's 3d program
« Reply #19 on: March 03, 2011, 12:05:20 am »
Probably, but when I tried to make an Axe version, I failed horribly.  There's some math that's just too complex.  I would *not* want to do perspective projection using only integers.

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Re: SIr's 3d program
« Reply #20 on: March 03, 2011, 12:06:00 am »
Yeah. I wonder if fixed points would be effective?

SirCmpwn

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Re: SIr's 3d program
« Reply #21 on: March 03, 2011, 12:06:57 am »
If someone writes a method to get the sin/cos of an angle in fixed point form...maybe.
Does fixed point division work in Axe?
Also, fixing the resolution could cause problems.

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Re: SIr's 3d program
« Reply #22 on: March 03, 2011, 12:08:16 am »
Not sure really, it has beena long while since I last looked at Axe. You would have to ask in the Axe sub-forum.

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Re: SIr's 3d program
« Reply #23 on: March 03, 2011, 12:26:37 am »
Isn't there a float{ command to allow the use of floating-point-numbers?
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Re: SIr's 3d program
« Reply #24 on: March 03, 2011, 12:28:02 am »
Only for storage within TIOS.

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Re: SIr's 3d program
« Reply #25 on: March 03, 2011, 01:04:46 am »
That's a nice program. I don't understand how his parents blocked his internet access however. Can't he use proxies to bypass this?
There are a lot of<a href="http://justmegawatt.com/images/youdidntknow"> Things you didn't know </a>about until you clicked that link.

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Re: SIr's 3d program
« Reply #26 on: March 03, 2011, 01:06:21 am »
I know that quigibo made a 3D rotating cube a long time ago in Axe for a demo, so I know its definitely possible :)  Maybe I'll take a stab at it, as I messed around with 3D many times in my java excursions

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Re: SIr's 3d program
« Reply #27 on: March 03, 2011, 01:07:39 am »
That's a nice program. I don't understand how his parents blocked his internet access however. Can't he use proxies to bypass this?
He was ungrounded after this was posted, but then he got grounded again and again. He can somehow manage to sneak in anyway, now, though.

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Re: SIr's 3d program
« Reply #28 on: March 03, 2011, 01:09:45 am »
Ah, but the 3D cube isn't perspective projection.

Offline z80man

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Re: SIr's 3d program
« Reply #29 on: March 03, 2011, 01:12:11 am »
So it must be an orthographic perspective. What formula are you using btw because those matrices slow you down unless there is hardware support for them like directx.

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