Author Topic: SirCmpwn Axe game: Obstacle Snake  (Read 9462 times)

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SirCmpwn Axe game: Obstacle Snake
« on: May 07, 2010, 07:04:59 pm »
Since SirCmpwn can't get on Omnimaga ATM I am posting this for him.

He made a new Axe game called Obstacle snake. Basically a snake clone but there are some obstacles to avoid (the black squares) and it gets harder as it progresses.

Below is attached a screenshot and the download.

I find it pretty nice

EDIT: attached another screenshot where I modified the code so no the game has no speed restriction. Tool-assisted gameplay, tho, else it was insane XD
« Last Edit: May 07, 2010, 07:30:37 pm by DJ Omnimaga »

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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #1 on: May 07, 2010, 07:43:53 pm »
wow awsome probally will compile this on my calc later and keep it running out of games to play since i beat pyoro X.x

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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #2 on: May 07, 2010, 07:58:54 pm »
wow! that's amazing!
/e

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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #3 on: May 07, 2010, 08:04:07 pm »
Nice concept. I may download it.
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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #4 on: May 07, 2010, 08:06:13 pm »
The speed of Axe amazes me. This looks really nice!

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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #5 on: May 10, 2010, 01:01:37 am »
He sent me another version!

Quoted from him:

Quote
Speaking of which...
I've attached the latest version.  It has support for high scores and fixes
a few bugs.  I think it's a quality program, personally.
If you could post the update on Omnimaga I would be eternally grateful.
Maybe say some stuff about the source code, seeing as it's included.

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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #6 on: May 13, 2010, 07:30:20 am »
AHHH rickrolled, good job SIr.  If this is the same version he sent me (looks like it, mine has highscores and such) then I have tried it and it is quite a good snake clone.  The only thing I don't like is that it crashes MOS sometimes (I think its one of those flags someone was talking about or L2)

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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #7 on: May 13, 2010, 07:52:36 am »
That looks great SirCmpwn! :D  Awesome job! :)

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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #8 on: May 13, 2010, 09:38:54 am »
AHHH rickrolled, good job SIr.  If this is the same version he sent me (looks like it, mine has highscores and such) then I have tried it and it is quite a good snake clone.  The only thing I don't like is that it crashes MOS sometimes (I think its one of those flags someone was talking about or L2)
It definitively must be when it stores highscores. It seems to overwrite some stuff Mirage uses, because in my game I had this happen too and only when highscore storage is being done.

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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #9 on: May 13, 2010, 03:31:42 pm »
I haven't noticed.  I have found a couple of fatal errors, and I'm working on fixing them.

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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #10 on: May 13, 2010, 04:39:18 pm »
mhmm I didn't notice them. Are they because of the highscore? I am curious about how to get around the MirageOs bug x.x

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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #11 on: May 13, 2010, 04:40:47 pm »
I think they are because of the highscore, because when I didn't get a highscore it worked fine.  But when I did get a highscore, the 1st place score was like 655xx (forgot the last two numbers, but it was like the highest it could be)

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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #12 on: May 13, 2010, 04:43:10 pm »
Now that reminds me... initially when I started working on my highscore routines, I forgot to set 0 to all highscores when initializing the APPVAR for the frist time. But here's the issue: it would display scores of like 30000-60000. What the heck were those values??? Maybe something in the RAM gets overwritten?

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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #13 on: May 13, 2010, 04:44:29 pm »
one other thing, maybe it had to do with the sign of the byte(s), because when the sign bit (the far left one) is on it would read somewhere in the 30000-60000 range

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Re: SirCmpwn Axe game: Obstacle Snake
« Reply #14 on: May 13, 2010, 05:12:06 pm »
Are the _Create... bcalls guaranteed to clear the space allocated? If they're not, then there's your answer.
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.