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SirCmpwn Axe game: Obstacle Snake
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Topic: SirCmpwn Axe game: Obstacle Snake (Read 9456 times)
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: SirCmpwn Axe game: Obstacle Snake
«
Reply #15 on:
May 13, 2010, 05:17:18 pm »
Not too sure what you mean
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calcdude84se
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Wondering where their free time went...
Re: SirCmpwn Axe game: Obstacle Snake
«
Reply #16 on:
May 13, 2010, 05:24:52 pm »
In ASM, bcalls starting with "Create" are used to create a variable. Where the variable data is, there are two bytes denoting size, followed by the rest of the variable data. The question is whether that data is zeroed out before the bcall returns.
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"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
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DJ Omnimaga
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Re: SirCmpwn Axe game: Obstacle Snake
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Reply #17 on:
May 13, 2010, 05:34:14 pm »
Aaaah ok, but I was curious what it had in relation with the MirageOs bug.
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Quigibo
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Re: SirCmpwn Axe game: Obstacle Snake
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Reply #18 on:
May 13, 2010, 06:44:37 pm »
When you create an application variable, assume random garbage is already there, it is not automatically set to 0.
Wait, so what is the error right now? Is it the 65535 size error or is Mirage actually changing the high scores?
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___Axe_Parser___
Today the calculator, tomorrow the world!
DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: SirCmpwn Axe game: Obstacle Snake
«
Reply #19 on:
May 13, 2010, 07:30:45 pm »
Btw just tested on Wabbitemu and couldn't replicate the MOS crash
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Silver Shadow
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Re: our dear friend Axe game: Obstacle Snake
«
Reply #20 on:
May 17, 2010, 08:24:50 am »
Hehe, I love this thread's new title...
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Former Coder of Tomorrow
DJ Omnimaga
Clacualters are teh gr33t
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Re: our dear friend Axe game: Obstacle Snake
«
Reply #21 on:
May 17, 2010, 01:12:20 pm »
Lol yeah altough it kinda sucks we have to do this
hopefully this changes in one year and one month (when he will have graduated and turned 18)
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nemo
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Re: our dear friend Axe game: Obstacle Snake
«
Reply #22 on:
May 28, 2010, 05:45:42 pm »
i found a glitch.
the blocks have a possibility of overlapping with the path of your snake. when the end of the snake reaches and tries to delete the overlapped section, the end changes direction and grows until it hits a wall, when it then recedes until it gets back to the blocked section. and then it grows.. and recedes.. over and over. i had a whole screen filled up because the end wouldn't delete itself (:
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SirCmpwn
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Re: our dear friend Axe game: Obstacle Snake
«
Reply #23 on:
May 29, 2010, 01:31:59 pm »
Yeah, there is that bug, the same bug with apples (less common), and occasionally corrupt score tables. I'll fix them eventually
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: our dear friend Axe game: Obstacle Snake
«
Reply #24 on:
May 29, 2010, 07:26:32 pm »
I saw your update on ticalc, but what happened to your download count?? Either your former file dissapeared from ticalc or you created a duplicate author accounts. Otherwise, could it be because you uploaded the file in a different directory?
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SirCmpwn
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Re: our dear friend Axe game: Obstacle Snake
«
Reply #25 on:
May 29, 2010, 10:25:57 pm »
I uploaded it for the first time yesterday
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: our dear friend Axe game: Obstacle Snake
«
Reply #26 on:
May 30, 2010, 01:33:09 am »
really? Because I saw it in ticalc.org archives for one week. It was even in the recent files list. It was uploaded around the same time I uploaded my old files on ticalc and the author name was yours. It was updated once during that time, too
The only difference is that the version uploaded at ticalc.org last week was under MirageOS rather than just ASM games
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Last Edit: May 30, 2010, 01:34:06 am by DJ Omnimaga
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SirCmpwn Axe game: Obstacle Snake