Author Topic: Snake TI84+C  (Read 8966 times)

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Offline AssemblyBandit

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Snake TI84+C
« on: September 23, 2013, 12:14:52 am »
Here's a mockup of my next game Snake.

I'm working on this game and PacMan which is in the TI84+C Bundle topic. I've been pretty lazy today, maybe a demo will come soon.
« Last Edit: September 23, 2013, 12:15:19 am by AssemblyBandit »

Offline DJ Omnimaga

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Re: Snake TI84+C
« Reply #1 on: September 23, 2013, 01:10:07 am »
I like it so far. :D I wonder if making the floor so it has some spots with sand or grass would slow it down too much?

Offline AssemblyBandit

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Re: Snake TI84+C
« Reply #2 on: September 23, 2013, 01:35:26 am »
It does look a little bland, I may just make the walls be like pots and landscaping borders (and some rocks) to give the illusion your playing in a garden somewhere. I chose a brown background because white and black were used for the images. I'll do some more drawing and create a better mockup.

Offline Sorunome

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Re: Snake TI84+C
« Reply #3 on: September 23, 2013, 10:33:48 am »
That mockup is looking awesome!

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Offline AssemblyBandit

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Re: Snake TI84+C
« Reply #4 on: September 24, 2013, 12:49:44 am »
Thanks Sorunome and thanks DJ for keeping me on point!

Here's another mockup, current idea is to have the levels randomly generated and speed increased every level.

I'm still not completely satisfied with the way it looks, if I could only draw better! I would like it to be either more realistic or more cartoonish. I'll keep working on it but if I can't draw anything better, I'll stick with this.

Offline DJ Omnimaga

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Re: Snake TI84+C
« Reply #5 on: September 24, 2013, 12:57:30 am »
This looks quite nice. :D

Offline Sorunome

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Re: Snake TI84+C
« Reply #6 on: September 24, 2013, 04:04:21 am »
Well, it looks good to me!

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Offline Streetwalrus

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Re: Snake TI84+C
« Reply #7 on: September 24, 2013, 12:38:04 pm »
Yup, looking cool ! :D

Offline AssemblyBandit

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Re: Snake TI84+C
« Reply #8 on: September 28, 2013, 12:52:01 am »
Thanks DJ, Sorunome, and Streetwalker! Here is video showing off the random level generator. The game will be in full resolution using 16 bit images.


Offline zeldaking

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Re: Snake TI84+C
« Reply #9 on: September 28, 2013, 01:39:35 am »
Wowow. That looks really nice! Great work.

Offline Sorunome

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Re: Snake TI84+C
« Reply #10 on: September 28, 2013, 02:38:10 am »
Looking awesome, does it always make sure they are symetrical to save calculation time?

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Offline AssemblyBandit

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Re: Snake TI84+C
« Reply #11 on: September 28, 2013, 02:57:24 am »
Thanks zeldaking!

Thanks Sorunome and yeah, it chooses symmetric templates to make sure it doesn't create an overly hard or impossible game and it saves time generating the level. The textures repeat a lot but I don't want them to be larger than 16x16. They also don't seam perfectly, I'll probably clean the noticeable ones up a little.

Here's a speed test:



Should be finished by Friday.
« Last Edit: September 30, 2013, 01:37:19 am by AssemblyBandit »

Offline DJ Omnimaga

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Re: Snake TI84+C
« Reply #12 on: September 30, 2013, 02:05:02 am »
You could maybe add moving obstacles with such speed! :O

Offline Runer112

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Re: Snake TI84+C
« Reply #13 on: September 30, 2013, 02:15:34 am »
Thanks DJ, Sorunome, and Streetwalker! Here is video showing off the random level generator. The game will be in full resolution using 16 bit images.



Is the camera playing tricks on me, or are those maps appearing near instantaneously? The full maps appear to pop in much faster than I thought 320x240 pixels could be pushed. (somewhere from 1/3rd to 1/6th of a second?)
« Last Edit: September 30, 2013, 02:16:08 am by Runer112 »

Offline AssemblyBandit

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Re: Snake TI84+C
« Reply #14 on: September 30, 2013, 06:38:45 am »
DJ: Maybe....

Runer112: I disable the base image while drawing so the user doesn't see it, the speeds you mention sound pretty accurate for normal drawing :(
« Last Edit: October 03, 2013, 08:41:28 pm by AssemblyBandit »