Author Topic: Some RPG I'm working on  (Read 2378 times)

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_player1537

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Some RPG I'm working on
« on: April 09, 2010, 11:49:50 pm »
I've been working on the basis for an rpg on the calculator.  ATM you can battle one enemy who has fully animated attacks.  I feel that when it is done I will need some extra space/the use of asm libs like XCopy, as I have already gotten up to 8000ish bytes (soon it will be over 9000 :P).  I will update this post when I update the program enough to be worthy of an update.  For now I will add the current version I am at.

TODO:
make the ENTIRE map, with the ability to have the character to walk (I'm thinking of making it top down, suggestions please)
finish more enemies (I want at least 1 strong attack, 2 regular, and 1 defence/healing)
add item and spell abilities
add more attacks (just made it so that you can have more than 4 attacks)
reorder the main program to run faster, and with less bugs.


I'll add more as I think of them.  I'll attach the newest version as soon as tilp starts working on linux, until then here is the second most recent version.  I would really like suggestions on stuff to make.  btw, run prgmA first, then prgmB

Offline DJ Omnimaga

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Re: Some RPG I'm working on
« Reply #1 on: April 10, 2010, 12:08:53 am »
I'm glad you got into programming stuff ^^

I like the usage of ASCII in your game, nice job. I hope you eventually make a full game out of this :)

Try to not start massive, though. Usually a few dungeons to start with and it's ok.

_player1537

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Re: Some RPG I'm working on
« Reply #2 on: April 10, 2010, 12:15:34 am »
yep, that's probably what I'm shooting for in this one.  there are a couple of programs 'hidden' inside of program A.  The first line you can change to multiple things.  the first line should currently read "goto E" but you can change the E to something else to change the program it will use, kinda.  anyways
(erase line)==type the values for the animation system by hand
A==search in a list (L1) for 3 values in a row
B==graphic editor for the animation system, arrows to move, 2nd to place the tile, + to add another character, and enter to view the animation.  It will work for the main character (the 'i')
C==way to edit current lines for the animation system
D==B but for the enemy
E==make the lists

I kinda doubt anyone else could use those, but if you want you can.  btw L1 holds the main data for the animation system, Str9 holds the characters.  The first element of the list is how long the calc should wait before moving to the next one, 0 is no wait at all.

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Re: Some RPG I'm working on
« Reply #3 on: April 10, 2010, 12:29:18 am »
mhmm nice to know I guess i could maybe mess around with it later ^^

_player1537

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Re: Some RPG I'm working on
« Reply #4 on: April 10, 2010, 01:22:55 am »
oh yeah, I still need a name for it, and a story line (I'm not very good at storylines/names)

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Re: Some RPG I'm working on
« Reply #5 on: April 10, 2010, 01:36:52 am »
You could maybe Ask Zera, he is pretty good with that kind of stuff. ALtough some people might be able to help too

SirCmpwn

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Re: Some RPG I'm working on
« Reply #6 on: April 10, 2010, 01:39:28 am »
Oh yeah, I almost forgot:
best ASCII animations I have ever seen.

_player1537

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Re: Some RPG I'm working on
« Reply #7 on: April 10, 2010, 01:45:48 am »
Really?  Wow, thank you :)

Zera, can you or anyone else help me come up with a story line?