I've been working on the basis for an rpg on the calculator. ATM you can battle one enemy who has fully animated attacks. I feel that when it is done I will need some extra space/the use of asm libs like XCopy, as I have already gotten up to 8000ish bytes (soon it will be over 9000
). I will update this post when I update the program enough to be worthy of an update. For now I will add the current version I am at.
TODO:
make the ENTIRE map, with the ability to have the character to walk (I'm thinking of making it top down, suggestions please)
finish more enemies (I want at least 1 strong attack, 2 regular, and 1 defence/healing)
add item and spell abilities
add more attacks (just made it so that you can have more than 4 attacks)
reorder the main program to run faster, and with less bugs.
I'll add more as I think of them. I'll attach the newest version as soon as tilp starts working on linux, until then here is the second most recent version. I would really like suggestions on stuff to make. btw, run prgmA first, then prgmB