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Its not my concept so go ahead And shmibs that sounds like what i have done, we will have to compare engines And thanks DJ I hope smoothscolling can work, as that is kind of what i am aiming with this whole tech demo. I just need a fast enough engine and it should be good. It is surprising how little power it takes to run this physics engine. Even in Full i didn't get the speed increase i expected because the framerate was getting to the max the calc could handle and i haven't even optimized it! I guess the guys as Sega knew what they were doing
Quote from: Builderboy on November 05, 2010, 06:21:09 pmIts not my concept so go ahead And shmibs that sounds like what i have done, we will have to compare engines And thanks DJ I hope smoothscolling can work, as that is kind of what i am aiming with this whole tech demo. I just need a fast enough engine and it should be good. It is surprising how little power it takes to run this physics engine. Even in Full i didn't get the speed increase i expected because the framerate was getting to the max the calc could handle and i haven't even optimized it! I guess the guys as Sega knew what they were doing Well, they did. At least for the classic Sonic games. The new ones are really not that good, unfortunately.
Yuk, although the site i linked to does mention a glitch in the original sonic where if you fall from too high you can pass through objects
And once again, the master of physics showcases his talent. But seriously, nice job on this, Builderboy!