Author Topic: Sonic Physics  (Read 20263 times)

0 Members and 1 Guest are viewing this topic.

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Sonic Physics
« Reply #60 on: December 01, 2011, 03:32:47 pm »
W-W-WANNA THIS ON MY CALC!
Fuu! Why don"t I have any Ti calc?

Do you think port will be doable?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Sonic Physics
« Reply #61 on: December 01, 2011, 06:54:42 pm »
This is awesome builder and runs really smooth. I really like the camera too.

@Eiyeron only if somebody knows both Axe Parser and C I guess. Else this might require team work to help each others dechipering the code.

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Sonic Physics
« Reply #62 on: December 02, 2011, 02:28:44 pm »
Yup! Axe is for me a "byte" harder to understand.

Offline C0deH4cker

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 258
  • Rating: +11/-1
    • View Profile
    • iNinjas Forum/Repo
Re: Sonic Physics
« Reply #63 on: December 03, 2011, 04:19:14 pm »
Mostly the ball just gets stuck or zooms in a weird direction, usually does not crash the game, but it can be a bit annoying.  As for making this a game, I'm done dealing with this old buggy code, if someone wan'ts to use it, they can go ahead :P

Stupid question: where's the src?

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Sonic Physics
« Reply #64 on: December 04, 2011, 03:40:24 am »
Looks liek the real thing (except for the graphics)
If you like my work: why not give me an internet?








Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Sonic Physics
« Reply #65 on: December 04, 2011, 03:52:11 am »
I'm pleased :) I found a website that explained the methods behind the original sonic physics, and I tried to port them as best I could, so I'm glad it looks so similar ^^

Offline C0deH4cker

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 258
  • Rating: +11/-1
    • View Profile
    • iNinjas Forum/Repo
Re: Sonic Physics
« Reply #66 on: December 07, 2011, 01:40:39 pm »
Stupid question: where's the src?

I know that the first post has the src, but that's the old version, right?

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Sonic Physics
« Reply #67 on: January 03, 2012, 12:00:26 am »
For some reason I never released the source before, so now it has been released and is in the first post :D

Offline C0deH4cker

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 258
  • Rating: +11/-1
    • View Profile
    • iNinjas Forum/Repo
Re: Sonic Physics
« Reply #68 on: January 06, 2012, 05:53:48 pm »
Thanks!

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Sonic Physics
« Reply #69 on: January 06, 2012, 07:38:00 pm »
Just awesome ! A lot of bug, but while it's on emulator.
Thank to share source. :)
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Sonic Physics
« Reply #70 on: January 06, 2012, 08:01:49 pm »
Yeah I mentioned before the physics is realllly buggy in general

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Sonic Physics
« Reply #71 on: January 06, 2012, 08:11:31 pm »
This makes me think a calc 'line rider' is possible! If you haven't hear of line rider check out www.linerider.com to play it :)
This is so cool!
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Sonic Physics
« Reply #72 on: January 06, 2012, 09:44:34 pm »
there is one ill post a link in a sec

edit done http://www.ticalc.org/archives/files/fileinfo/394/39489.html
« Last Edit: January 06, 2012, 09:45:39 pm by annoyingcalc »
This used to contain a signature.

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Sonic Physics
« Reply #73 on: January 06, 2012, 09:51:22 pm »
That looks cool, but I think he could make an even better one!
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Sonic Physics
« Reply #74 on: January 06, 2012, 11:29:40 pm »
Indeed, he could :P In fact, why not just put this in with scrolling and a map editor? Even better IMO.