Author Topic: Sonic Physics  (Read 20290 times)

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Offline Eiyeron

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Re: Sonic Physics
« Reply #60 on: December 01, 2011, 03:32:47 pm »
W-W-WANNA THIS ON MY CALC!
Fuu! Why don"t I have any Ti calc?

Do you think port will be doable?

Offline DJ Omnimaga

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Re: Sonic Physics
« Reply #61 on: December 01, 2011, 06:54:42 pm »
This is awesome builder and runs really smooth. I really like the camera too.

@Eiyeron only if somebody knows both Axe Parser and C I guess. Else this might require team work to help each others dechipering the code.

Offline Eiyeron

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Re: Sonic Physics
« Reply #62 on: December 02, 2011, 02:28:44 pm »
Yup! Axe is for me a "byte" harder to understand.

Offline C0deH4cker

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Re: Sonic Physics
« Reply #63 on: December 03, 2011, 04:19:14 pm »
Mostly the ball just gets stuck or zooms in a weird direction, usually does not crash the game, but it can be a bit annoying.  As for making this a game, I'm done dealing with this old buggy code, if someone wan'ts to use it, they can go ahead :P

Stupid question: where's the src?

Offline Keoni29

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Re: Sonic Physics
« Reply #64 on: December 04, 2011, 03:40:24 am »
Looks liek the real thing (except for the graphics)
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Offline Builderboy

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Re: Sonic Physics
« Reply #65 on: December 04, 2011, 03:52:11 am »
I'm pleased :) I found a website that explained the methods behind the original sonic physics, and I tried to port them as best I could, so I'm glad it looks so similar ^^

Offline C0deH4cker

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Re: Sonic Physics
« Reply #66 on: December 07, 2011, 01:40:39 pm »
Stupid question: where's the src?

I know that the first post has the src, but that's the old version, right?

Offline Builderboy

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Re: Sonic Physics
« Reply #67 on: January 03, 2012, 12:00:26 am »
For some reason I never released the source before, so now it has been released and is in the first post :D

Offline C0deH4cker

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Re: Sonic Physics
« Reply #68 on: January 06, 2012, 05:53:48 pm »
Thanks!

Offline kindermoumoute

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Re: Sonic Physics
« Reply #69 on: January 06, 2012, 07:38:00 pm »
Just awesome ! A lot of bug, but while it's on emulator.
Thank to share source. :)
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Offline Builderboy

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Re: Sonic Physics
« Reply #70 on: January 06, 2012, 08:01:49 pm »
Yeah I mentioned before the physics is realllly buggy in general

Offline saintrunner

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Re: Sonic Physics
« Reply #71 on: January 06, 2012, 08:11:31 pm »
This makes me think a calc 'line rider' is possible! If you haven't hear of line rider check out www.linerider.com to play it :)
This is so cool!
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Offline annoyingcalc

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Re: Sonic Physics
« Reply #72 on: January 06, 2012, 09:44:34 pm »
there is one ill post a link in a sec

edit done http://www.ticalc.org/archives/files/fileinfo/394/39489.html
« Last Edit: January 06, 2012, 09:45:39 pm by annoyingcalc »
This used to contain a signature.

Offline saintrunner

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Re: Sonic Physics
« Reply #73 on: January 06, 2012, 09:51:22 pm »
That looks cool, but I think he could make an even better one!
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Offline willrandship

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Re: Sonic Physics
« Reply #74 on: January 06, 2012, 11:29:40 pm »
Indeed, he could :P In fact, why not just put this in with scrolling and a map editor? Even better IMO.