Author Topic: Space Dash rerelease, help with v1.2  (Read 8020 times)

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Offline squidgetx

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Space Dash rerelease, help with v1.2
« on: September 19, 2010, 05:01:20 pm »
hey guys, here is v1.1 of space dash (my contest entry, only with now most of the bugs fixed :D)

I need a little help with a planned 1.2 though, so I posted this poll; I need to make sure the difficulty curve is adjusted right, so please input!

Also, I need help with the last bug that I deem important enough to need fixing: when your ship passes through the background stars, they disappear. Here's what my code looks like right now:
Code: [Select]
[0000000000000000]->Pic0
[black part of ship]->Pic1A
[gray part of ship]->Pic1B
...
Repeat Q
Pt-Off(X,Y,Pic0
Pt-Off(X,Y,Pic0)r
...
Horizontal -
Horizontal -
Horizontal -r
...
Pt-On(X,Y,Pic1A
Pt-On(X,Y,Pic1B)r
DispGraphr
End
I can't figure out any way to do this without changing everything around....

For those of you that haven't seen this game in the Axe Contest thread, there's a screenie attached.

Bugs Fixed since Contest Release:
random death upon starting game
screen vomit for split seconds between rounds (thanks, shmibs)
spikes/other non-explodable objects cannot be exploded by bombarding them with lasers anymore

SPACED is the nostub executable, SPACED2 is a MirageOS executable

edit: gif runs a little slow in chrome, btw
« Last Edit: September 19, 2010, 05:07:16 pm by squidgetx »

Offline meishe91

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Re: Space Dash rerelease, help with v1.2
« Reply #1 on: September 19, 2010, 05:13:42 pm »
I never thought those stars would ever get to my eyes but they start making it hard to see what's happening :P

The game is great. I think the levels may be space out a little to far, because it took me a bit to just get to the second level.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline shmibs

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Re: Space Dash rerelease, help with v1.2
« Reply #2 on: September 19, 2010, 07:00:32 pm »
yeah, it does take a while to get through all the levels. however, ive done it because i mastered the art of gun-mining(this might be another bug you deem worth fixing, but i personally see it as a feature)

Offline DJ Omnimaga

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Re: Space Dash rerelease, help with v1.2
« Reply #3 on: September 20, 2010, 12:26:52 am »
It really looks awesome. Certainly gonna get a good contest judging score from me when I start judging. Good luck on fixing the bugs! :)

Offline squidgetx

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Re: Space Dash rerelease, help with v1.2
« Reply #4 on: September 20, 2010, 12:00:06 pm »
Lol, the gun mining bug has been fixed.
Also, I've changed the scoring in 1.2 to go at 1 point per pixel scroll (before it was 1/2 point) so that scores can actually make use of the full 2 bytes allocated to them

Offline DJ Omnimaga

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Re: Space Dash rerelease, help with v1.2
« Reply #5 on: September 20, 2010, 12:25:11 pm »
Nice, but didn't scores already use 2 bytes? In the screenshot above, the score already goes above 255

Offline squidgetx

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Re: Space Dash rerelease, help with v1.2
« Reply #6 on: September 20, 2010, 03:06:00 pm »
Yes, they do. I wasn't very clear: i just thought, scores seem to top out under 10k (my personal best is 8k on the old scoring system), but scores can go all the way up to 65535. So I thought, why not 'spread out' the scores a little bit, so they can go higher and make use of the full 5 digits that they could take up.

Offline DJ Omnimaga

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Re: Space Dash rerelease, help with v1.2
« Reply #7 on: September 20, 2010, 03:12:38 pm »
Oh ok right I see now. Try to make sure they don't overflow either, though. Another trick for game scores is to add a few additional zeros at the end and display them manually as text. Some games like Pyoro does that, but the score can only increment by 10

Offline squidgetx

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Re: Space Dash rerelease, help with v1.2
« Reply #8 on: September 20, 2010, 03:17:42 pm »
I highly doubt anyone will make it over 65k lol. Even on an older version I was playtesting where there were only the level 1 obstaclesets for the whole game I only got to around 14000.

Offline shmibs

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Re: Space Dash rerelease, help with v1.2
« Reply #9 on: September 20, 2010, 07:44:22 pm »
Lol, the gun mining bug has been fixed.
Also, I've changed the scoring in 1.2 to go at 1 point per pixel scroll (before it was 1/2 point) so that scores can actually make use of the full 2 bytes allocated to them
aww, but that was the best part...

higher scoring is definitely a good idea, though

Offline DJ Omnimaga

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Re: Space Dash rerelease, help with v1.2
« Reply #10 on: September 22, 2010, 11:49:11 am »
I really need to try this when I get some time.

Offline squidgetx

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Re: Space Dash rerelease, help with v1.2
« Reply #11 on: September 22, 2010, 03:43:27 pm »
bleh, couldnt fix the bg star erasing thing. It's good enough (i think) as it is. Submitted to ticalc, zip file attached here if you want it

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Re: Space Dash rerelease, help with v1.2
« Reply #12 on: September 22, 2010, 03:44:24 pm »
Cool to see it released! Gonna try this version after I tried the contest one :)

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Re: Space Dash rerelease, help with v1.2
« Reply #13 on: September 26, 2010, 11:44:56 am »
Just wanted to let you know, congrats for the ticalc.org feature :)

Offline squidgetx

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Re: Space Dash rerelease, help with v1.2
« Reply #14 on: September 26, 2010, 11:51:20 am »
Thanks :D