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[0000000000000000]->Pic0[black part of ship]->Pic1A[gray part of ship]->Pic1B...Repeat QPt-Off(X,Y,Pic0Pt-Off(X,Y,Pic0)r...Horizontal -Horizontal -Horizontal -r...Pt-On(X,Y,Pic1APt-On(X,Y,Pic1B)rDispGraphrEnd
Lol, the gun mining bug has been fixed.Also, I've changed the scoring in 1.2 to go at 1 point per pixel scroll (before it was 1/2 point) so that scores can actually make use of the full 2 bytes allocated to them