Author Topic: Space Impact  (Read 9472 times)

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Offline aeTIos

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Re: Space Impact
« Reply #30 on: November 09, 2010, 02:13:30 pm »
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Offline DJ Omnimaga

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Re: Space Impact
« Reply #31 on: November 09, 2010, 02:57:43 pm »
Lol :P

Anyway I hope to see new updates soon :)

Offline aeTIos

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Re: Space Impact
« Reply #32 on: November 09, 2010, 02:59:53 pm »
yes, i am working at it, but i have issues level creating, so i have to figure that out.
anyway, i'll try to have an update asap
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Offline DJ Omnimaga

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Re: Space Impact
« Reply #33 on: November 09, 2010, 03:02:30 pm »
Ah ok, sorry to hear. Feel free to ask in the Axe forum if you need any help. :)

Offline aeTIos

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Re: Space Impact
« Reply #34 on: November 10, 2010, 10:52:55 am »
ive an update-check 1st post
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Offline DJ Omnimaga

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Re: Space Impact
« Reply #35 on: November 10, 2010, 01:14:27 pm »
I think your meteor program is corrupted. When sending it says Invalid format (OS 2.53 MP). The other sends fine, but when I try compiling it in Axe, it says ERR:BAD PROGRAM.

Offline aeTIos

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Re: Space Impact
« Reply #36 on: November 10, 2010, 01:23:44 pm »
I think your meteor program is corrupted. When sending it says Invalid format (OS 2.53 MP). The other sends fine, but when I try compiling it in Axe, it says ERR:BAD PROGRAM.
Invalid file format :idk
BAD PROGRAM: yes, METEOR is a subprogram. I'll post the ASM file here, too

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Re: Space Impact
« Reply #37 on: November 10, 2010, 02:00:33 pm »
Ok I'll try it when posted. I noticed that corruption occurs with Axe source files sometimes, for odd reasons....

Offline aeTIos

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Re: Space Impact
« Reply #38 on: November 10, 2010, 02:06:27 pm »
weird...
never had that probs, i use 2.43
« Last Edit: November 10, 2010, 03:16:48 pm by aeTIos »
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Offline squidgetx

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Re: Space Impact
« Reply #39 on: November 10, 2010, 03:12:00 pm »
@aeTIos...you might want to cut down on the [offtopic]the game[/offtopic]'s...I think once is enough (iirc you did that in at least one other topic). :P

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Re: Space Impact
« Reply #40 on: November 10, 2010, 03:13:40 pm »
@aeTIos...you might want to cut down on the [offtopic]the game[/offtopic]'s...I think once is enough (iirc you did that in at least one other topic). :P
ok, ill edit.
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Re: Space Impact
« Reply #41 on: November 10, 2010, 04:01:54 pm »
Does anyone else managed to run/send the game?

Offline squidgetx

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Re: Space Impact
« Reply #42 on: November 10, 2010, 04:13:34 pm »
Does anyone else managed to run/send the game?
Wabbit told me that Meteor.8xp was 'invalid file format' ROM 84+SE, 2.53MP :P

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Re: Space Impact
« Reply #43 on: November 10, 2010, 11:26:39 pm »
Ah ok, same here :(

Offline aeTIos

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Re: Space Impact
« Reply #44 on: November 28, 2011, 07:36:59 am »
Reviving Restarting this. Details coming soon in another topic.
« Last Edit: November 28, 2011, 07:37:20 am by aeTIos »
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